OsrsNeedsF2P

joined 4 years ago
MODERATOR OF
[–] OsrsNeedsF2P@lemmy.ml 5 points 36 minutes ago

Unironically yes

[–] OsrsNeedsF2P@lemmy.ml 59 points 3 hours ago (4 children)

Ex-app developer here. We do it because reminder notifications boost our re-engagement by over 10%.

When an average user downloads an app, there's like a 70% chance they'll use it day 1, a 10% chance they'll use it day 7, and 1% chance they'll still be using it by day 30. A simple reminder notification after day 3 or 15 can drastically boost those numbers.

Why do we care about the numbers? Because Google and Apple care. They see higher numbers, assume it's a good app, and make it show up in the search results more frequently. This gives us more downloads.

If you're putting the time in to craft a quality app, you probably need money, which comes from ads and subscriptions, which is funneled by the number of downloads. If you don't like that as a user, stick to FDroid.

 

Besides IdleOn, does anyone know of any?

[–] OsrsNeedsF2P@lemmy.ml 17 points 14 hours ago

It's a legal cartel

[–] OsrsNeedsF2P@lemmy.ml 15 points 14 hours ago (2 children)

Jokes aside, does anyone know why dogs don't want to drop it for you to throw it again? Like, do they not make the connection? Are they still living off the high from their last catch?

[–] OsrsNeedsF2P@lemmy.ml 8 points 22 hours ago (3 children)

Because it feels nice to accomplish something?

[–] OsrsNeedsF2P@lemmy.ml 1 points 3 days ago (1 children)

I think this is the case, yea. Try !godot@programming.dev and !godot@lemmy.ml

[–] OsrsNeedsF2P@lemmy.ml 7 points 3 days ago

Well this is the gaming community....

[–] OsrsNeedsF2P@lemmy.ml 2 points 4 days ago

the same API that helps your app ASO

 

Finally got around to it and been playing Godot for an hour. I've been following Brackey's How to make a Video Game - Godot Beginner Tutorial and I'm about ~40 minutes in.

First impressions:

  • Jesus christ that downloaded fast
  • Holy crap that opened fast
  • I love right out the gate it let me pick what renderer I want to use (alongside the pros and cons)

UI:

  • The UI is a little bit confusing. Having the Script and 2D window be something at the top, but to the right of your traditional window dropdowns - is very jarring
  • Mousewheel is a weird default: Control-scroll moves up and down, while regular scroll zooms in and out. I believe this is the opposite of most programs
  • Modifying the collision points on TileSets was weird - I would modify one, then any new tile I click would get the new collision points, so I kept accidentally overwriting the collision points on tiles when I just wanted to select. But then I also couldn't copy a previous collision point.. so I had to like carefully plan out which tiles would have the same collision points because I couldn't copy them... I didn't want to get too specific on something minor, but that was frustrating.
  • Overall, the UI is still less cluttered than Unity, so despite being a bit unintuitive and having some frustrations, it's worse but not a showstopper

"Let me make a game!" vibe:

  • For reference, my base point here is Flash, with ActionScript. The dead simplicity of that framework let developers pump out awesome games in under a week
  • Godot seems to have better support for 2D games than Unity. 2D feels "first class", and I'm not getting weird collider issues on corners like Unity does
  • When following a tutorial (that is only 4 months old), I already ran into cases of UI changes and deprecated features. That's a big issue with Unity, and not something I look forwards to in Godot
  • As far as vibe check goes, this one is also on par or slightly better than Unity

Overall Rating: Good enough

My world has not been shaken - but I'll use Godot for my next game. First impressions have Godot's editor on-par with Unity, but the real win is it comes without the clown show that is Unity Technologies itself. For the first time in a while I'm excited to get back into making games, I just need to make the time 🙃

[–] OsrsNeedsF2P@lemmy.ml 16 points 4 days ago (2 children)

Honestly, I wasn't sold before, but I am now

[–] OsrsNeedsF2P@lemmy.ml 28 points 5 days ago (3 children)

One thing no one mentioned is the license. I won't touch BSD because if any BSD system gets good enough, a big corpo can fork it, get slightly ahead, and then never give back.

Source: MacOS

 

Been trying to play Factorio with my gf and cousin, who both use ARM Macbooks. Via bitsearch I was able to find a couple Factorio torrents that include MacOS, but despite allegedly having seeders, I wasn't able to get the download to work (even with DHT enabled).

Does anyone know where I can find a working download link? To be clear, every torrent I found didn't actually have seeders when I put it into the torrent client. At least a few years ago, I was able to a cracked Factorio MacOS version.

(Windows version via Wine works on Linux, but not MacOS (even via Whisky). Installing Asahi is not an option, but an idea I entertained).

 

Stolen from 2009scape Discord uwu

 
 

Btw for those who don't know, this app is called Blind. It's where tech workers go to anonymously post. Also 700k TC is basically their yearly take-home pay, and it's a real number (see levels.fyi)

Part 1 Part 2 Part 3 Part 4 Part 5

These people are disgusting, contributing nothing to society, not realizing how privileged they are, while the Lemmy devs live in poverty

237
Wine 9.9 Released (gitlab.winehq.org)
 

Release notes

The Wine development release 9.9 is now available.

What's new in this release:

Support for new Wow64 mode in ODBC.
Improved CPU detection on ARM platforms.
Removal of a number of obsolete features in WineD3D.
Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/9.x/wine-9.9.tar.xz

Binary packages for various distributions will be available from https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list. Bugs fixed in 9.9 (total 38):

#25009 Password Memory 2010 - Titlebar color rendering error
#26407 Shadowgrounds Survivor crashes after viewing the map
#26545 Crysis2: Red color on highlights of Bumpmap/Specular Highlights
#27745 Racer is unplayable
#28192 regedit: The usage message arrives too late in the wine console
#29417 Mouse pointer laggy/slow in Dweebs and Dweebs 2 when virtual desktop mode is enabled
#31665 Femap unexpected crash on rebuild database (or any command that involves it i.e. import)
#32346 Window is too large with Batman and Head Over Heels remakes
#39532 Assassin's Creed Unity doesn't run
#40248 Some .NET applications throw unhandled exception: System.NotImplementedException: 'System.Management.ManagementObjectSearcher.Get' when using Wine-Mono
#44009 Syberia Gog version: crash after cinematics
#44625 Cybernoid 2 exits but x window drawing updates are frozen
#44863 Performance regression in Prince of Persia 3D
#45358 Assassin's Creed Syndicate (AC Unity; AC Odyssey) broken graphics
#49674 Feature Request: Restoring previous resolution upon an app crashing
#51200 High repaint label volume causes freezing
#53197 Total War: Shogun 2 crashes on unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture
#55513 Paint.NET 3.5.11 runs unstable on Wine 8.x (and later) because of a bug in Mono
#55939 Moorhuhn Director's Cut crashes after going in-game
#56000 Window title is not set with winewayland
#56422 Exact Audio Copy installer crashes
#56429 Applications crash with BadWindow X error
#56483 ShellExecute changes in Wine 9.5 broke 64-bit Winelib loading in WoW64 builds
#56485 Visual novel RE:D Cherish! displays white screen instead of logo video
#56492 Opentrack/TrackIR head tracking broken
#56498 Incorrect substring expansion for magic variables
#56506 strmbase TRACEs occasionally fail to print floats
#56527 Final Fantasy XI Online: Opening movie triggers a 'GStreamer-Video-CRITICAL'.
#56579 Setupapi fails to read correct class GUID and name from INF file containing %strkey% tokens
#56588 FlatOut 1 display resolution options limited to current desktop resolution using old wow64
#56595 Fallout 3 is slow
#56607 steam: no tray icon starting with wine 9.2
#56615 Spelunky won't start (GLSL version 1.20 is too low; 1.20 is required)
#56653 GetLogicalProcessorInformation can be missing Cache information
#56655 X11 Driver fails to load
#56661 Project Diablo 2 crashes
#56671 Disney Ratatouille demo renders upside down on Intel graphics
#56682 msvcrt:locale prevents the msvcrt:* tests from running on Windows 7
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