Mirodir

joined 1 year ago
[–] Mirodir@discuss.tchncs.de 27 points 9 months ago

And clearly people who are against Nazis are against socialism...

[–] Mirodir@discuss.tchncs.de 15 points 9 months ago

Yeah, wtf. That's not "right to repair(verb)" it's "right to repair(noun)". Totally different concepts.

[–] Mirodir@discuss.tchncs.de 7 points 9 months ago (1 children)

Unless it changed over the last year, she still uses Eddie Izzard as stage name, so you're fine either way. (Also it's Suzy, not Susie for her)

[–] Mirodir@discuss.tchncs.de 3 points 9 months ago

I sunk a lot of hours into Port Royale 2 many years ago. I'm not sure how well it holds up today or on its sequels. I think 3 was well received and 4 poorly.

[–] Mirodir@discuss.tchncs.de 29 points 9 months ago (2 children)

I think the humor is meant to be in the juxtaposition between "reference" in media contexts (e.g. "I am your father") and "reference" in programming contexts and applying the latter context to the former one.

What does “I’m your father” mean if the movie is jaws?

I think the absurdity of that question is part of said humor. That being said, I didn't find it funny either.

[–] Mirodir@discuss.tchncs.de 2 points 9 months ago (1 children)

Out of curiosity, what was your original choice and why do you think it's not a good fit anymore?

[–] Mirodir@discuss.tchncs.de 17 points 9 months ago (2 children)

In decreasing popularity (estimated by me):

  • Creeper World: A mix of tower defense and rts (with pause function) against a ever expanding goo called creep. The fourth installment is 3D and the next one will be a side-view spinoff.

  • Tales of Maj'Eyal: Quite popular among the people who are into traditional roguelikes, but I very very rarely see it mentioned outside that community. It's definitely the (nearly) traditional roguelike I put the most time into thanks to its class/ability system that bridges the gap between roguelike and turn based rpg really well.

  • The Captain: Technically not indie as it was published by Tomorrow Corp (of World of Goo/Little Inferno/etc. fame) instead of the devs themselves. A mix between old school point and click game, but as a highly episodic space adventure. You travel from planet to planet on an overarching mission and each planet has its own interactive short story. Some are longer, some are very short and you never quite know what you'll find before you land. All of the short stories have multiple endings depending on how you tackle the moral dilemmas it throws at you.

  • Infinity Wars actually released before the rise of Hearthstone and also before the popular Avengers movie of the same name. It is to this day one of my favorite digital TCGs, and I played so many of them. Before I get into the main thing that I love about it, I wanna mention that every single card's base version (colorless) is free, anyone can build any deck for free the moment they pick up the game and be 100% competitive with everyone else. The only thing they monetize is bling. Unlike in most mainstream TCGs both players do their turns at the same time in secret, once they both lock in, their moves play out. This gives way for some insane mindgames and outplays that eclipse those in any other TCG I've played. It is a bit rough around the edges, so it might be more of a "hidden diamond in the rough" than a hidden gem.

  • Bombernauts is a really fun party game. To sum it up in one sentence: "Imagine if Bomberman was a platform fighter." If you have friends to play with it, buy it on a sale, crank powerup drops up to the max (they stack, which took us hours to figure out), maybe download a mappack and I'm sure you'll have a blast if the trailer looked any fun to you. There's virtually no chance to play it with strangers through as it is super dead.

  • Lastly I wanna give a shoutout to Clonk. Clonk is (or was) a 2D sidescrolling game-series that is visually reminiscent of Lemmings. The gameplay is a sort of mix between Minecraft or Terraria (predating it by many many years) and very very very low-pop RTS. It's a mission based game where you control around 1-3 Clonks (the lemmings) and has full online multiplayer support. The missions can range from "build a base in this active volcano", "take out the enemy team's castle", "win this wizarding duel" to "build a bridge across this canyon". What made it truly unique was the community and community creations though. It was created with the explicit purpose to be customizable and users made many, many different maps and modes. It was to me what Minecraft was to the kids in the generation after me (without all the content creators, of course). Some people made an entire RPG in it. Others made what was essentially Among Us, just to give you an idea. Sadly the spiritual open source successor Open Clonk could never recapture the magic for me, and I guess I'm not alone in that because it pretty much died around 5 years ago. If I could make one game popular overnight, it would be Clonk. It did warm my heart to see that some of the celebrated custom map/mode creators from back then ended up getting into gamedev. One of the games developed by someone I remember from back then is Vintage Story.

Holy fuck I rambled a lot about Clonk and I still feel like I'd have so much more to say but this isn't the most fitting thread for that.

[–] Mirodir@discuss.tchncs.de 1 points 9 months ago

That was a response I got from ChatGPT with the following prompt:

Please write a one sentence answer someone would write on a forum in a response to the following two posts:
post 1: "You sure? If it’s another bot at the other end, yeah, but a real person, you recognize ChatGPT in 2 sentences."
post 2: "I was going to disagree with you by using AI to generate my response, but the generated response was easily recognizable as non-human. You may be onto something lol"

It's does indeed have an AI vibe, but I've seen scammers fall for more obvious pranks than this one, so I think it'd be good enough. I hope it fooled at least a minority of people for a second or made them do a double take.

[–] Mirodir@discuss.tchncs.de 1 points 9 months ago (1 children)

Yeah, I've noticed that too—there's a distinct 'AI vibe' that comes through in the generated responses, even if it's subtle.

[–] Mirodir@discuss.tchncs.de 34 points 9 months ago* (last edited 9 months ago)

It's not as accurate as you'd like it to be. Some issues are:

  • It's quite lossy.
  • It'll do better on images containing common objects vs rare or even novel objects.
  • You won't know how much the result deviates from the original if all you're given is the prompt/conditioning vector and what model to use it on.
  • You cannot easily "compress" new images, instead you would have to either finetune the model (at which point you'd also mess with everyone else's decompression) or do an adversarial attack onto the model with another model to find the prompt/conditioning vector most likely to create something as close as possible to the original image you have.
  • It's rather slow.

Also it's not all that novel. People have been doing this with (variational) autoencoders (another class of generative model). This also doesn't have the flaw that you have no easy way to compress new images since an autoencoder is a trained encoder/decoder pair. It's also quite a bit faster than diffusion models when it comes to decoding, but often with a greater decrease in quality.

Most widespread diffusion models even use an autoencoder adjacent architecture to "compress" the input. The actual diffusion model then works in that "compressed data space" called latent space. The generated images are then decompressed before shown to users. Last time I checked, iirc, that compression rate was at around 1/4 to 1/8, but it's been a while, so don't quote me on this number.

edit: fixed some ambiguous wordings.

[–] Mirodir@discuss.tchncs.de 6 points 9 months ago

Comment after comment I always thought the joke was over until rereading it, thinking for a second and then chuckling to myself. Something must be wrong with my head.

[–] Mirodir@discuss.tchncs.de 5 points 9 months ago

If someone wants to read one of those papers, I can recommend Extracting Training Data from Diffusion Models. It shouldn't be too hard for someone with little experience in the field to be able to follow along.

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