Meanwhile Adaptation be like: look what they need to mimic a fraction of our power
One mod and it gets you up to 95% reduction, assuming 50 and 90 stack in the way Im thinking they are
Meanwhile Adaptation be like: look what they need to mimic a fraction of our power
One mod and it gets you up to 95% reduction, assuming 50 and 90 stack in the way Im thinking they are
She's a well rounded frame (heh) that can do a little bit of everything pretty well! I like her but honestly I was more interested in her angelic theme than the ... other one... so I can't say I'm a bit fan of it, hoping for a deluxe skin with a drastic change one of these days. But gameplay-wise she is pretty good, the only issue I have is the similar one I have with dante and hildryn and that is that I don't understand and know how to build those exalted weapons so they always end up feeling very weak and superfluous.
According to the wiki the flying dmg reduction caps at 50%
Considering how much you can spam her other abilities it ends up just being statistics, not gambling.
What kind of build did you go with on Okina? Cold lends well to a crit-focused build but it seems most evolution are better suited for a status or hybrid setup. I was hoping to use it on frost but I think the overall crit chance gets too high for arcane duplicate and frankly I'm not sure what to replace it with
I loved him at release and then kinda just stopped playing him and forgot about him. I never really managed to make a noctua build that works well, it feels kinda like hildryn's balefire in that by the time I switch to it, I could have just used my weapons to kill stuff (and at least hildryn can use a powerful version of it during aegis storm nowadays thanks to that augment). The rest of his abilities feel kinda bland - the overguard is amazing but I didn't really vibe with the dark verses spam for damage and the other 2 abilities are just self buffs that you maintain.
I think I'm also a bit disappointed with the verse mechanic, it's 3 buttons for ultimately only 4 outcomes. They might as well have avoided the gimmick and made it the standard single press / button hold. Press #3 for light verse, hold #3 for Triumph. Press #4 for dark verse, hold #4 for Tragedy. Press #2 for Wordwarden, hold #2 for Pageflight. Same outcome, less button mashing 🤷♂️
Allies also shooting the target doesn't really make it better, in the end it still results in needing lots of hits to strip - likely more than it's required to kill.
It still sounds like this is all more due to Verglas being OP than anything to do with Citrine, if it alone accounts for instant 80% armor strip. With a companion, shards and corrosive weapon even Loki can fully armor strip then, it has nothing to do with the wf or prismatic gem.
I'm not saying it doesn't help, each free corrosion stack when near Citrine helps a bit even if you dont equip emerald shards. In my experience though, in practice, it's easier to just cast pillage, immediately fully strip that thrax centurion and oneshot him than depending on corrosive stacks building up. It's just too slow.
edit: You mentioned mutlishot boltor, I dont think prismatic gem triggers off multishot otherwise shotguns would be completely busted with it. Shooting an enemy with a single shotgun blast doesn't proc the gem a dozen times afaik, maybe it has an internal cooldown.
Prismatic Gem has a 25% to inflict toxic (corrosive) status per tick. It takes 14 corrosive stacks to fully armor strip something with emerald shards. It means it takes ~56 hits on average on an enemy before they get fully armor stripped.
I don't really see how is that optimal. Even if we have a weapon doing corrosive damage (which is not common since viral is meta now) reducing this time in half, it's still over 20 hits - I want most of my enemies dead before I hit them 5 times, not 20 or 50.
The perfect warframe.
DR: check
Self heal: check
Energy generation: check
CC: check
Damage: check
Status priming: boy do i even need to say it
Synergy with other weapons: check (both status and crit)
Decent default range and duration of abilities: check
She's one of my main go-to frames for difficult endgame content and she never lets me down. The only thing she lacks is armor strip but this is easily solved by helminthing pillage over her #4, if you don't want to build around it anyway. I've also seen people talk about doing it with green archon shards and corrosion status but the math never checked out for this for me, it takes way too many hits and too long to fully strip an enemy this way.
I didn't know people had issues with her acquisition, I got a few parts out of the mirror defense and then bought the rest with the currency. It was one of the first frames with the pity currency mechanic and i thought people were happy enough with it ngl
Also, we're really due for a skin for her! Wish we get a deluxe soon
I liked it at first when it was slower paced, required teamwork and felt like a battleship. I loved the idea and the theme of having a ship with people in it. Then it slowly turned into boom and zoom dogfighting thats easier with NPC crew than other players, except it still somehow feels floaty and janky despite being a high speed game mode. The technical issues and progression is improved over launch but everything else about the mode is just not satisfying or fun to me anymore.
I know it works well, I just personally really dislike the concept of shieldgating. what do you even dump in favor of pillage, her #1 ability?
Her rework made her so much more fun and viable, I love the new balefire augment - the only wish I have is that they made it replace the primary fire so I dont have to click the alt button. Her shield management is still a bit tough in higher level missions like EDA since taking damage reduces how much you can dish out and if you suddenly find yourself surrounded with fully armor stripped enemies, you are seconds away from dying due to low shields, but in the rest of the content she is amazing.
I've heard good things about the blazing pillage augment but I can never figure out what to drop in order to fit it into the build, it's already tight enough as it is.
I will also take this opportunity to complain about her prime skin being inferior to the base one, I love the simplicity and silhouette of the base hildryn and I will die on the hill that the prime is too tacky and detailed. Einheri is neat but I wish I could remove some of the glowy bits.