Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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submitted 3 months ago* (last edited 3 months ago) by HKayn@dormi.zone to c/warframe@dormi.zone
 
 

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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“It began long before us, we who now live our perfect and dull, endless lives.”

Warframe is a game grounded in familiar ideas saturated with distinct style and flair. You, a mysterious warrior with a dark past, wield gun, blade, and the spectacular power of your Warframe. You’ll contend with a totalitarian clone military, a high-tech merchant cult devoted to profit, and an ill-fated bioweapon designed by a fallen super-civilization. In your battles and adventures, you become a savior of the weak, a saboteur of the wicked, a survivor against immense odds. Uncover your past, unlock the power of your weaponry, and unite with other players against the game's villains and end their treacherous plans!

Whether you're joining us for the first time or are a returning player, the moderation team at dormi.zone would like to welcome you (back) to the community and wish you the best in slaying your foes!


Here are a few essential resources to get you started!


"To cosmic forms from tangent planes, we end as we began."

Welcome, Tenno! We'll see you in the stars!

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The fragmented one, 3 frames in one, spooky scary skeleton - Xaku!

Release date: 2020-08-25

Passive: Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage.
Xata's Whisper - Wield Void damage for all attacks from equipped weapons when activated.
Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Damage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The Lost: Deny's Void beam.
The Lost - Cycle through a trio of lost Warframe powers. Accuse manifests a Void fissure to corrupt enemies into allies. Gaze grasps targets in Void tendrils that capture damage and inflict it when the target is released. Deny annihilates with a beam of Void energy, wiping Sentient resistances.
The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void Damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires.

Acquisition: Main blueprint is awarded upon completion of the Heart of Deimos quest. Component blueprints are acquired from Cambion Drift Bounties: the Helmet Neuroptics are obtained from Bounties lvl 15-25, Systems Systems from lvl 30-40 and Chassis Chassis - from either lvl 40-50 or Steel Path lvl 100.

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5000 kills 🥴

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The Scion of the Burning Wind, protector of Reshantur, most slippery frame - Nezha!

Release date: 2015-12-16

Passive: Nezha slides 60% faster and goes 35% farther.
Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Acquisition: Main and component blueprints can be purchased from the Tenno Lab in the dojo.

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Hi there! For a bit of context, I've played quite a bit of Warframe so far. My main's MR 21, got good toys, not a lvl. 999+ Endless Mode player, but I have a good bit of gear and research unlocked.

Most important of said resources is a Clan. I've founded it strictly for a Railjack and for the Clan specific research. It's currently fully furbished with all available labs and lairs, Dry Dock, Navigation section, Trade Hub, basically everything that's essential is there.

But now that I've unlocked most of the things which interested me, it basically serves as a very expensive Railjack garage and nothing more. So I was thinking I might breathe some life into it and make it available to more people who could use this stuff.

My idea would be that everyone would be set to Warlord by default, so equal authority and no bickering over roles. The ethos of the Clan is mainly as a safe space for anyone and everyone as long as they bring no hate toward others, and I want it to be a safety net for people, a space in which they can help eachother, form a community, play around with Clan builds, try their hand at decorations, get access to that section of toys, the works. A sort of Space Commune, if you will.

I'm really looking forward to any feedback, observations, input, or even an expression of interest, and I thank you for taking your time!

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We've finally caught up! What would people like now, should I just keep doing a weekly discussion thread and link to previous weeks? Or just wait for the week 8 rotation until it's all done?

This week is another amazing one, with some very notable community favourites:

  • Lex
  • Magistar
  • Boltor
  • Bronco
  • Ceramic Dagger

My top picks this week are the Boltor and Ceramic Dagger, but the Bronco is a very fun and totally unique toy for reasons I will explain.

Lex

Oh boy. This is it, this is the Surge weapon of all time. I also ran it as a Fortifier build during Jade Shadows and it turned me into a Fortifier Enjoyer (before I graduated to Atomos and Akarius). It's also an amazing Outburst weapon. And it's compatible with Cannonade!

Essentially the final form of Arca Plasmor style weapons, this "side"-arm hits like a truck with a big wall of energy that kills anything you point it at. Maybe I'll give it a catchy name like "one of the Three Demons" of priority killers in the Incarnon arsenal, alongside Furis and Vasto. If nothing else, the raw damage numbers are extremely entertaining. If you go the Surge route, try it on Yareli smiles sluggily.

Magistar

Has two variants: the base Magi and the Loka Sancti Magistar variant.

Slamkong might have had a QoL regression but the Magistar is still great on every frame. Can be evolved for a truly unreasonable 20m slam radius, although it's not a true sphere like other radial effects, and seems to be restricted by terrain slopes and steps, just like Slampotes and Exec shockwaves. Still, this is a massive nuke, and the new Galvanized Melees let you pretend this is the Arca Titron if you run an Influence build. Needless to say it's great as an Afflictions weapon too. The nuke radius is significant enough it's also a candidate for Exposure builds, which have great synergy with Surge builds.

The Sancti variant heals you too, so this is an interesting option for Combat Discipline/Arcane Avenger setups that don't otherwise want to run some form of self healing.

Boltor

My beloved, and easily my favourite Frostbite weapon. First up is the consideration between the Telos and Prime variant. Telos Boltor is technically the lesser of the two Truth incarnons after the Burston, but it still does its job well enough. Telos is also a straight downgrade to the Prime by a fair margin, and for no real benefit in raw stats. What you do get is the Truth effect, which gives you +25% parkour speed!

That said, Telos Boltor makes it into many of my loadouts as a great utility weapon. It kills most things very fast, clears crowds, and anything it doesn't kill is buried under Cold and Corrosive for my other weapons to handle. And most importantly of all, it makes me go even faster. Zoom!

Bronco

It's time to reveal some deep Warframe lore. Dizzying Rounds applies always. You can open finishers even through Overguard, as well as spam finishers on Acolytes. As an Incarnon, it hits hard too. My favourite combo is an Outburst build with a Ceramic Dagger, but this goes great with the two rapier zaws and the Destreza Prime due to their exceptional finisher damage. Like the Boar, I think the biggest pain point is the slow charging and poor accuracy, although like the Boar you can run "accuracy on equip" in your Exilus to mitigate this.

The weird thing about Dizzying Rounds is that Zakti does not exhibit these properties. Maybe it'll get nerfed, maybe the Zakti will get buffed. Who knows! Enjoy it for now.

Also, credit to Nash Prime for revealing this weird interaction in his Protea video. Go subscribe to him, his buildss will turn you into a Warframe genius.

Ceramic Dagger

Ah yes, the iconic funny combo stacking Incarnon. With the addition of Galvanized Reflex, can get to 11x initial combo, and I believe Ready Steel might push it to 12x? If you don't have Crescendo yet or want to run Slamflictions or Influence, this is a great option. I use it as a slamfluence weapon on Zephyr.

Probably the best stat stick for most frames with exalted pistols, since all you have to do is get some melee kills to keep Galv Coil rolling, and you can transfer Outburst to your exalted to your heart's content; unless you count Crescendo and Vazarin. I wouldn't recommend this on Titania though due to the clunk of having to recast her 4 every now and then.

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The shield maiden, muscle mommy, justice rains from above - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline's health loss per kill. Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it's actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

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For the past two plus weeks, I’ve noticed that sales of rivens of all types—great, good, average—have slowed WAAAY down.

Now I’m not selling any hugely in demand GRolls, but some of my stuff is quite good. Like a Sun & Moon riven with CC, SC, Attack Speed.

Anyone else seeing sales dry up? I’m suspicious that the market is holding its breath for 1999’s release.

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What an incredible week. It's genuinely difficult to choose! What do you all have planned? For those of you who have everything, what are your favourites?

On offer:

  • Latron
  • Strun
  • Furis
  • Furax
  • Bo

My personal favourite this week is the Furax. Furis is also probably the king this week. Latron follows closely if you're like me and married to your Akarius or Grimoire.

So, let's talk about the weapons!

Latron

There's a lot to love here. Double Tap is kind of unreasonable to have on an Incarnon, but here we are: stacking damage from 1.2x, to 1.4x, up to 5x damage. Can also remove armour with Flensing Spikes if you have no other source. Just an extremely powerful weapon. If anyone wants to test this, I'm curious if Blast detonations add Double Tap stacks.

Strun

Like the Bo this week, pretty no-frills. It's a good and reliable weapon for killing priority targets and doing a bit of crowd sweeping.

Furis

The spiciest blowtorch in the game. It's an absolute monster. Outburst and Encumber are my personal favourite builds, and you can pretty reasonably build either Heat or Blast depending on what you're trying to kill; Blast is as always the perfect all-rounder.

I admit, after reviewing the evolutions for this writeup, I'm really curious about a deliberately nerfed build around Conjunction Voltage, Stormburst and Prelude of Might to stack up huge multishot... for the memes.

Furax

This might be my second-favourite Incarnon of all time. Where do I start, it has so much going for it!

The first thing is it's strong, and fist weapons have really cool animations. I make joyous "DOONG" sounds every time I heavy attack. The best bit though is that this is a specialised heavy slam weapon, as if you're the host (most of the time) it has 90% heavy slam efficiency. With the new Galv Reflex, you can just keep throwing out heavy slams to your heart's content.

The other perk is that it is compatible with Amalgam Furax Body Count, which confers +30% fire rate to secondaries and also staggers nearby enemies whenever you get a melee kill. Great on Gloom frames.

Finally, the Wraith variant also has heightened initial combo so you can heavy attack a little harder.

This can also be evolved into a combo storage weapon, so one setup I use is Rauta, an Outburst secondary for priority killing, and an Influence Furax for crowd clearing.

Bo

Another uncomplicated beatstick. It's a staff. I use it as an Influence nuker (waddatwist), but I believe Clashing Forest is good for racking Afflictions stacks? I'll actually have to hand discussion off to someone else, I don't really know much about staves.

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Not sure if you get anything for solving the puzzles, or if it's just some teasers for 1999.

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Group hug, sea slug fans. She'll come eventually :(

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The fate manipulator, plays with loaded dice, "99% of gamblers quit before they hit it big" - Koumei!

Release date: 2024-10-02

Passive: Every 1 minute, fate selects one of Koumei's equipped weapons to impart randomized Status Effects when dealing Damage for 1 minute.
Kumihimo - Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Omikuji - Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. A roll of triple sixes grants a Decree without a challenge.
Omamori - Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei’s dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
Bunraku - Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes maximizes Status Effect stacks and extends Bunraku to enemies behind Koumei.

Acquisition: Main and component blueprints can be obtained from Shrine Defense on Saya's Visions, Earth. Alternatively they can be purchased from Koumei's Shrine in Cetus with Fate Pearls, which are dropped by the Infested Oni at the end of Shrine Defense.

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A pretty cool week with some very unique gimmicks on offer. For the Suda enjoyers we also have a Synoid weapon, so that's nice!

As always, I'd love to hear what people have to say about their favourite incarnons.

Offerings this week:

  • Boar
  • Gammacor
  • Angstrum
  • Gorgon
  • Anku

My top picks are the melee (as always) and the Angstrum, but there are really no wrong choices here.

Boar

Can either use the base, or the Prime, which if memory serves me comes out alongside Mag when she comes back. The Incarnon form turns this into three Amprexes duct taped together, and the evolutions themselves give this incredible power even without shifting it. Has a fairly major weakness in that it is very difficult to charge Incarnon due to the low charge per pellet, and fairly severe spread.

Gammacor

Has a Synoid variant, if for some reason you still have the base and didn't glue it to a stick to make a Heliocor. Interesting concept for an Incarnon in that both modes achieve something different, so it kind of has an altfire with extra steps. Evolutions put the unshifted mode into an absolute powerhouse of a Magnetic beam, although it doesn't chain, sadly.

Incarnon form has a bit going on: it shoots slugs very slowly that embed, suck enemies in (or levitates enemies if you get a headshot), then explode. It deals base Cold and also forced Cold on detonation. I can't remember if it can pull Demos around or not. Bit of an oddball weapon, it feels like a priority killer.

Technically has multiplicative Accuracy, but good luck if you try that build route. Works amazingly with Outburst. Also one of the top Surge weapons, and the Evolution II: Infused Shots has natural synergy if you go that route.

Angstrum

One of the two options this week with Prisma variants, which makes it very appealing. Like the Torid, it also charges off body shots, and like the Torid this means it can self-charge off Blast procs placed by the base form. Blast builds can often shoot once, shift the weapon, and have a full charge by the time it's shifted. Very cool!

This one has a few build routes. You can go Surge and build it Incarnonless with the old "stack multishot and magazine size" meme build, but better this time due to the Incarnon buffs. It also has multiplicative Accuracy, so I personally like to use it as a head deleter since it can achieve a 2.9x multi. And as is more often than not the case, Outburst is a strong option, especially with Avenger. Finally, it has quite a good proc rate, especially when paired with Amalgam Furax, so a classic Encumber build is a strong option.

Gorgon

The other Prisma this week. Also has a Wraith variant. Currently our only LMG incarnon, unless you count the Phenmor.

I'll be honest, I have a bit of an emotional grudge against the Incarnon form. The Gorgon has a very cool augment called Metamorphic Rounds, which is functionally completely useless on the Incarnon. The weapon is good, it just fills me with sadness.

Incarnon mode shoots fireballs that deal Heat, so we once again have a one-mod Blast option for even more crowd clearing! Not much to say, it's just a solid incarnon that deals a lot of damage and looks very cool.

Supra incarnon when though? Make it shoot clouds of homing flak and we're golden.

Theoretically, Zephyr could exploit Funnel Clouds to make Metamorphic Rounds work on the Incarnon form, but also Zephyr with a Gorgon kills everything pretty much immediately, so it's just a mental exercise. Play Zephyr btw.

Anku

A Tenno Labs offering. Scythes are just a great weapon class, and this is no exception. The Incarnon mode's innate perk gives this forced Slash and +3 range.

The one thing I can say against the Anku is that the forced slashes can be a bit of a liability for Afflictions builds, but it's easy enough to play around and prepare. Otherwise this is an amazing blender weapon for Influence spam. Can also be evolved for combo storage, which I always appreciate as a recovering Naramon enjoyer.

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I'm a little bit late with this one! I've been having fun with ReFantazio and I guess I just mentally warped a week or something. Hopefully everyone's locked in for the week and working towards some goodies.

Up this week:

  • Braton
  • Lato
  • Kunai
  • Skana
  • Paris

There's some cool things this rotation. My personal recommendations are the Skana and the Kunai, read on to find out why!

Braton

Braton Prime is an easily acquired evergreen, and Braton Vandal is a very cool and very rare drop from Elite Sanctuary. Has kind of an interesting build anchor with Prelude of Might, which gives you base 5x crit if you stay under 50% crit. I need to test if bugged multiplying crit like Biting Frost and Zephyr's tornadoes (on the radial component only) break the condition, although field tests with Biting Frost make it look like much of a muchness.

Lato

If you don't have the Vandal, and I don't blame you if you don't since it's a painfully rare drop from ESO, your only option as a non-Founder is the OG Lato you buy with creds.

We actually have two Deathtrap Trigger weapons this week, and this is the first one! It's also the less interesting one. Works great with Outburst builds, which are better than ever now with Galvanized Reflex if you don't have Melee Crescendo yet. Outburst Deathtrap is an intensely powerful combo and this does not disappoint in absolute terms.

Kunai

The king this week, although its optimal power is behind a pretty involved setup that some people might find too clunky, even with the damage output. There are a few ingredients here: the first is that the Kunai incarnon seeks heads, the second is that it has multiplicative Cascadia Accuracy, and the final is that it has Deathtrap Trigger. It's a bit weird to get used to, but you roll, buffer a weapon swap mid-roll, and shoot your funny little head-seeking daggers for massive damage. It's very fluid once you get the hang of it.

Skana

Yup, it's an incarnon melee. They're all great, and this one is a sword! There's nothing really special about the evolutions. Put Influence on it and kill everything around you. Pretty good as a stat stick for pseudo-exalteds, so naturally Excals building for Slash Dash murder will love this, assuming you're not doing Chromatic Blade blastdash memes.

Paris

Another evergreen Prime, although with more parts than the others. The Prime has a neat exilus augment from Father in the Necralisk that massively increases the status chance on the bow, which is very nice. Has multiplicative Galv. Aptitude. Hits like a truck, racks status and very easy to build for Blast due to its innate Heat.

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Biblically accurate angel, the singing executioner, warframe pregnancies confirmed? - Jade!

Release date: 2024-06-18

Passive: Jade possess two aura slots. Enemies that enter Light's Judgment well and Glory on High's primary fire at a 10% chance are afflicted with the Judgement debuff, applying 50% Damage Vulnerability lasting for 10 seconds.
Light's Judgment - Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony of Mercy - Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes - Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory on High - Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.

Acquisition: Main blueprint is acquired upon completion of the Jade Shadows quest. Component blueprints are obtained from Ascension on Brutus, Uranus, at a 5% drop rate.

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Just enter the game and check your mail

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I'm not a fan of RNG gameplay so I got rid of Decrees, Koumei is a very fun warframe tbh.

Note : I'm looking for communities to share my videos with, I hope this isn't like reddit.

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The eldritch storyteller, works out in a library, overguard overload - Dante!

Release date: 2024-03-27

Passive: Enemies slain by Noctua’s primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler’s Mark, which grants Dante’s equipped weapons, including the Noctua itself, and Final Verse’s Wordwarden Noctua copies an extra 50% Status Chance versus these foes.
Noctua - Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies.
Light Verse - Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health.
Dark Verse - Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.
Final Verse - Dante must compose two other Verses before his Final Verse.

Acquisition: Main and component can be obtained from Rotation C of Disruption Armatus on Deimos.

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New meta, new incarnons! I don't have any commentary this week since everything is new.

The offerings:

  • Sybaris
  • Sicarus
  • Okina
  • Dera
  • Cestra

What did everyone pick? I went with Okina followed by Dera. I love melee incarnons, and I love Cold, so Okina was an easy pick. I went with Dera because it's an OG weapon from back in the days when "laser damage" was a thing, and because I don't believe we have any Magnetic incarnons (excluding Synoid Gammacor, kinda).

Will post my thoughts on my picks as I unlock them.

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Hello everyone;

I've found a melee weapon I've really been enjoying, the Tatsu Prime. However I don't have it's only stance mod, Wise Razor, and checking the wiki it's only obtainable through random transmutation or hunting Coolant Racknoids. Has anyone hunted this mod down recently? What's the grind like for acquisition? Any tips on doing so?

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The concrete master, walking radiation hazard, Albrecht's pet project Warframe - Qorvex!

Release date: 2023-12-13

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties. Alternatively Qorvex's blueprints can be purchased from Bird 3.

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So equipping a glowing clan emblem in either front/back sigil slot will cause the ephemera to be completely overridden by the sigils colour, mostly annoying but could also be interesting if its what you want.

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