Client side validation cannot possibly provide any actual security
Except it already does.
but even if that wasn’t the case and it was actually flawless
Nobody is claiming its flawless. This is the same anti-seat belt, anti-air bag, anti-mask, anti-vax argument. It "DoEsn'T WoRk iN eVeRy CaSe!" - that was never the intent. It's about harm reduction.
it would still be unconditionally unacceptable for a game to ever have kernel level access.
Anyone with a technical background would agree with you, as do I, but the reality is anti-cheat software with kernel level access already exists and it works specifically because it has kernel level access.
I never claimed it's flawless or that it works in all cases. Think of it like antivirus software. Does it catch every and any malware that has and will ever exist? No. Does it still work to minimize all kinds of "bad shit" for normal end users? Yes.
Lets rephrase that: If people care enough to commit crimes, they will commit crimes whether you have cops in your city or not - Your statements logical conclusion would be to get rid of police and crime investigators. Does that sound reasonable? It shouldn't, and it doesn't make sense against anti-cheat software for the exact same reason.
They use it because it solves a real-world problem that's unsolvable by other means. There's no real alternative because you have to trust the end-user, who, although may not be very likely to cheat, makes it extremely easy for a bad person to spoil the fun for everyone else.
I would love to live in a fantasy world where we don't need cops, a government, rules, regulations, and anti-cheat software, but there are bad apples that will spoil the fun for everyone.
I mean "reduce harm" in the strict sense of spoiling the fun in gaming. vulnerabilities happen with all software, this isn't unique to anti-cheat.