Hazzard

joined 1 year ago
[–] Hazzard@lemm.ee 10 points 6 months ago* (last edited 5 months ago)

Best guess as to why this happens is that your nerves are on edge the first few times. You don't know what to expect, you're watching the boss very closely because you don't know what they can do, you really want to brag to your friends that you "killed so and so first try".

Even as early as a second try, especially when you got close and have therefore assessed the boss as "easy", you relax a bit and start to think you know what's coming. And that's when you've really got to learn the fight for real.

[–] Hazzard@lemm.ee 4 points 7 months ago* (last edited 7 months ago)

Hahaha, no worries, sorry for coming at ya so hard!

[–] Hazzard@lemm.ee 28 points 7 months ago (3 children)

Fiction is fiction. This is the same kind of logic that adults used when I was a kid because Harry Potter promoted witchcraft, or when the country had a moral panic because Call of Duty had their children killing people. Nothing in the game literally advocates for or glorifies IRL slavery, that would be absurd.

If you can't parse fiction from reality, then you aren't fit for just about anything. Movies, music, video games, books, etc. Every medium frequently depicts things you shouldn't emulate. Even the literal Bible has depictions of slavery, rape, incest, and murder.

[–] Hazzard@lemm.ee 16 points 7 months ago

I don't necessarily disagree that we may figure out AGI, and even that LLM research may help us get there, but frankly, I don't think an LLM will actually be any part of an AGI system.

Because fundamentally it doesn't understand the words it's writing. The more I play with and learn about it, the more it feels like a glorified autocomplete/autocorrect. I suspect issues like hallucination and "Waluigis" or "jailbreaks" are fundamental issues for a language model trying to complete a story, compared to an actual intelligence with a purpose.

[–] Hazzard@lemm.ee 3 points 7 months ago

Same honestly. And if I ever ask a question that someone might think is a duplicate, I link to that question and say something like "I found X, but the answers here don't reflect Y".

[–] Hazzard@lemm.ee 6 points 9 months ago (2 children)

Hmm... bluntly, a lot of games struggle to hit their target framerate on the Switch as is. I'm not sure there's available overhead to implement streaming. At the very least, I've not heard of anything either!

If you don't want to buy a capture card, but have a PC, the easiest way may be to dump your games and run them on an emulator like Yuzu, so you can stream from the PC.

[–] Hazzard@lemm.ee 1 points 10 months ago

Eh, that's a mixed bag. Absolutely, one could setup shared delete requests, to federate a delete request, but it would be a bit of a lie as anyone could simply.... update their instance to simply ignore delete requests.

For now, simply not having a delete feature is a more honest to the realities of the fediverse. There'll never be a "true" delete, even if they do eventually support one that's "good enough".

[–] Hazzard@lemm.ee 2 points 10 months ago

Yeah, similar experience. The only game I tried was basically a web version of state.io, which was already a free app anyway, but instead I got to play a worse version in YT that made my phone burning hot. Cool.

I actually did enjoy it, so I just... downloaded the real app and never booted a game via YT again.

[–] Hazzard@lemm.ee 2 points 10 months ago

Ah, well that niceness was much shorter lived than expected. Oh well, my VPN will continue to block the ads anyway.

[–] Hazzard@lemm.ee 7 points 10 months ago (2 children)

I'd be very surprised if anything functional actually comes out of this. Far more likely they get scammed out of the money by garbage like the current "AI writing detection" methods, with terrible success rates that cause more societal problems than they solve.

[–] Hazzard@lemm.ee 31 points 10 months ago

Pretty happy about it honestly. He's been counting down to this for ages in his newsletter, so it's far from a blindside on my end.

I've preferred much of his "second channel" content for a while now anyways, and I suspect we'll see lots of interesting content outside of the boundaries of "things you may not know".

[–] Hazzard@lemm.ee 7 points 10 months ago (3 children)

My two are Morrowind, where I loved the quest design and lack of handholding, but the random hit chance and BS difficulty distribution were just... too much to handle.

And also, KOTOR, which I expected to love as a huge Star Wars fan, but the "stand around while dice are rolled" combat was just... exceptionally boring and tedious.

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