Dark_Arc

joined 1 year ago
MODERATOR OF
[–] Dark_Arc@social.packetloss.gg 1 points 5 hours ago* (last edited 5 hours ago) (1 children)

Very interesting. I changed my IO scheduler to kyber for unrelated issues... Maybe between that and the processing power (7950X + 7900 XTX)... my hangs were just sub second.

[–] Dark_Arc@social.packetloss.gg 1 points 5 hours ago (3 children)

Hmm, I wonder if that was it. It didn't really seem to have anything to do with menus though.

[–] Dark_Arc@social.packetloss.gg 5 points 6 hours ago (1 children)

Crazy Justice.

I think I loaded it one time once it was "released into early access" and it was a completely empty game that was clearly unfinished then it never got updated. The developers disappeared entirely a while after that.

On top of that, it caused a bug in my steam inventory for years where there was this glitched tab or something like that until I finally found out I could have the game removed from my account and removed it.

[–] Dark_Arc@social.packetloss.gg 3 points 15 hours ago* (last edited 15 hours ago) (4 children)

While technically true, bridge is ultimately an IMAP server you run yourself ... and they do have good reasons for this design.

[–] Dark_Arc@social.packetloss.gg 2 points 15 hours ago

Agree to some extent, labeling things terrorist organizations is kind of a slippery slope in the post-911 US though.

[–] Dark_Arc@social.packetloss.gg 6 points 15 hours ago

I feel like I've seen a few of these in non-Nazi contexts ... But maybe I'm just being naive.

[–] Dark_Arc@social.packetloss.gg 7 points 15 hours ago

Yeah this is either projection because they didn't see the mainstream media doing it or an attempt to drive a wedge and create controversy where there shouldn't be any.

[–] Dark_Arc@social.packetloss.gg 3 points 15 hours ago

The latest expansion genuinely did shake up the enemies. They still need to ... change something. It seems like maybe they will with the next expansion changing how they present the story. We shall see.

[–] Dark_Arc@social.packetloss.gg 1 points 15 hours ago

Possibly keep an eye on Diabotical Rogue... Definitely not what you want right now, but it has potential.

[–] Dark_Arc@social.packetloss.gg 6 points 18 hours ago

My concern is more so if he gets elected, he might try to justify "emergency powers" citing political violence as history has shown with other authoritarians.

[–] Dark_Arc@social.packetloss.gg 1 points 18 hours ago* (last edited 16 hours ago) (5 children)

Yeah, I have issues with random really poor frame times. I'll be sitting at 144 FPS then get some frames that take 45ms to render each/severe stuttering.

I "fixed" it using the proton version of the game though I've heard some people say that doesn't work with match making... Haven't tried that yet.

I was thinking about trying the -vulkan launch option to see if that does anything if my proton install doesn't work.

EDIT: They were right ... VAC doesn't work via Proton. I retried playing the native version and it seemed to run fine this time with or without -vulkan ... so I'm not really sure what's going on anymore.

Maybe some things have been fixed either on the Linux/Mesa or on the Valve side.

 

Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

 

Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

 

Thursday, an update will go out to fix the following on the back end:

  • Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
  • Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
  • General stability and system resilience improvements.

Next week they're hoping to deploy client hotfix #1 which should fix the following issues:

  • The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt.
  • Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions.
  • Scope views are sometimes rendered with heavy blur.
  • Players can select and apply a region even when the ping limit is above maximum.

They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses:

  • Game crash on consoles when adjusting the HDR setting
  • Potential crash when too many light sources are triggered simultaneously
  • Potential game stutter when entering Dark Sight
  • Hunter recruitment issues when dismissing a Hunter and changing regions
  • Performance drops when encountering the Hellborn
  • Specific compound-related performance drops
  • Infrequent game stutter and render delay when your Hunter is downed
  • Red menu cursor remains on screen in-Mission
  • Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert
  • KDA and KD stat misrepresentation in the UI for Statistics and My Team
  • Menu preferences for filters and sorting are not saving properly
  • Bandwidth issues with News Feed updates

On the black shadows some have experienced:

The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.

On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can."

They've also acknowledged the store skins showing up in the page to equip skins and have apologized:

  • Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
  • Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
  • Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.

Sources:

 

So, I'm trying to clone an SSD to an NVME drive and I'm bumping into this "dev-disk-by" error when I boot from the NVME (the SSD is unplugged).

I can't find anyone talking about this in this context. It seems like what I've done here should be fine and should work, but there's clearly something I and the arch wiki are missing.

 

Crytek teased a new deadeye variant of the crossbow on Twitter today.

 

Hunt: Showdown 1896 represents the next era of Hunt, with an upgraded engine and new map coming in August.

 

PC Gamer sat down with game director Scott Lussier for an exclusive look at Mammon's Gulch, Hunt: Showdown's first new map in three years, and the beginning ...

 

Hi folks, what sorts of things have you been doing on destiny lately? What are you finding fun?

I thought the new campaign was good, but I'm increasingly finding it difficult to put time into Destiny post campaign. The gunplay is still great but ... the game has felt repetitive and little frustrations like ambiguity about how you get the new exotic class items just really are getting on my nerves. I spent probably 4 hours today redoing the same overthrow and feeling to get the wizards to spawn.

I don't mean for this to be a negative post, but yeah; what do you enjoy about Destiny the most in 2024? Anyone here having similar feelings about the game?

21
TikTok’s Pro-China Tilt (www.nytimes.com)
submitted 4 months ago* (last edited 4 months ago) by Dark_Arc@social.packetloss.gg to c/usnews@beehaw.org
 

The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf

This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms.

Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"

38
TikTok’s Pro-China Tilt (www.nytimes.com)
submitted 4 months ago* (last edited 4 months ago) by Dark_Arc@social.packetloss.gg to c/news@lemmy.world
 

The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf

This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms.

Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"

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