LRU cache seems like a good choice for caching images. Then set a max size and/or age of items in the cache and evict as necessary. This is the defacto caching mechanism in Apps.
Cheesebaron
joined 1 year ago
Just finished South Park Stick of Truth, now moving on to Fracture but Whole. They play really well on the deck and had them in my backlog.
Also just picked up Dave the Diver, so looking forward to give that a spin.
It is a bit of wishful thinking, but could be cool if they had an AndroidX package with some kind of global caching system. Problem is though, how do you make a caching mechanism that can fit all use cases.