it's funny, when I first heard about that project, I thought "that's too ambitious, there's no way they'll get it done before the next elder scrolls releases and makes it feel outdated"... but even with a 2025 release date it will STILL release before the next elder scrolls, shits crazy
BudgieMania
Always great when one of these giant mod projects actually makes it to release, so many of them just wither and die mid development.
let me guess, astin hard carries wood through the whole thing and wood gets the credit at the end
because every additional layer of abstraction disrupts communication with the Machine Spirit even further
oopsie I read the concept of developed on pc as intended to release on pc, my bad, that's on me sorry
They are definitely in "I'll believe it when I see it bro" territory, for sure
Yeah there were some rumors along those lines, but primarily related to very early builds (the wiki image thing was debunked, if I recall correctly) I have to imagine there is a substantial difference between crude early work and the final product, and we don't know how advanced those builds were, they very well might've been just proof of concept prototypes.
I wouldn't necessarily put too much weight into that as the basis for believing that a port was intended, since Bloodborne was developed around the change of the generation and it's very possible that those builds were just them trying to get some work going while waiting to get their hands on the development resources and tools for PS4.
oh yeah, psvr1 was my entry headset and it was decent, but I don't know, that's another very closed environment. It's also really unclear how truly on board Sony is with VR at the moment...
I have to wonder how much of the lack of a port to PC is simply due to the fact that the development practices and pipeline of PS4 exclusives didn't account for the possibility of eventually porting to a different platform. After all, there has to be a reason why the majority of Sony PC ports have been games that had some sort of PS5 version, and we know that PS5 titles are developed setting up the foundation for porting to other platforms from the start (see the Nixes talk on their Spiderman port and stuff like that). It might very well be that the job of porting to PC or even PS5 in an appropriate manner would be so hard, messy and hacky that they consider it's not worth it. The fact that it was done by a third party studio probably doesn't help.
My more cynical side really considers the possibility that they are keeping it in the back pocket as a go-to for a hyped remake at the right time (push of a newer version of PS5 or PS6 release window). The Demon Souls remake did decently well and it was the remake of a title that not many cared about... How well would the remake of the hyped Bloodborne do, comparatively?
And I think that there's probably an intersection of both, that the task of porting the game out of PS4 would be demanding enough that at that point might as well do a full remake.
They look disgusting, great job
it's so frustrating, I don't understand how they are unable to do the kindergarten 1+1 logical reasoning that if there's a somewhat similar question and the person still goes through the effort of posting a new one, it's likely because the old question is insuficient in one way or another.
oh I was not referring to the LOTR story, I was referring to Sean Astin carrying Wood through the filming of the movies. Man was basically his butler
Frodo only got carried through like 70% of it of course :)