teenage_wasteland_the_who.mp3
Different problem, same vibe.
teenage_wasteland_the_who.mp3
Different problem, same vibe.
I proposed to my wife in the middle of our dingy basement apartment with no one else around. We were going out to dinner with our friends that evening to celebrate her PhD thesis defence. I asked her if she was okay with a public proposal. She said no.
So, I grabbed the ring (which she had helped me in part to pick out) from where I had stashed it and handed it to her with no ceremony or fanfare.
It was honestly more fun waiting for our friends to notice that evening.
My work phone is specifically partitioned to separate personal and work activities. I can't even copy and paste text between the two sides, they are so disconnected from each other. This is done specifically so people can use their work phone for personal business without cross-contamination.
I still refuse to use my work phone for anything but work. I only log into my personal accounts long enough to install/update a few apps from the Play Store that aren't allowed on the work side but are still useful (MS Teams, WhatsApp).
Part of that is not wanting to enter a 12 character password every time I want to do anything simple . But the other part is that I just don't want to mix my personal and work lives more than I have to.
It's been a while since I've played most of these, but here's my experience:
HOI4 and EU4 are both complicated on a width scale. There are a million billion individual mechanics and I wasn't always sure what every button did (this was especially true in HOI4). But, each individual mechanic is actually fairly straightforward, so once I was able to consistently remember the mechanics existed, the challenge became understanding how they interacted with each other. In that regard, I think HOI4 is probably more difficult than EU4, as a lot of EU4's mechanics felt like they existed in a vacuum or only applied to certain parts of the world, where most of HOI4s mechanics had to be used together regardless of context.
V2 has fewer mechanics but they are far more arcane - it's more complicated on a depth scale. Now, instead of trying to find the button that does something, the challenge lay in understanding what the button actually does. V2 also presents a boatload of information that is difficult to navigate and parse, so the challenge once I knew what a button did was determining when to actually push it.
CK2 I didn't have much of a problem with, probably because a lot of the mechanics are more personal thanks to its focus on individual characters. Things make a lot more sense when they are personalized and/or humanized, even if they are describing things that happened a thousand years ago.
Stellaris can go either way, depending on what sort of empire is picked. Some are very simple because they reduce the number of mechanics (e.g. AI collectives not needing food), while others are way more complex or challenging.
For the newer games, CK3 is very accessible, even if one hasn't played CK2, as it retains its personalized nature but also has the nested tooltips so you can get explanations of mechanics right on your screen as you're trying to make a decision. V3 I haven't really played enough of, but I found it only had two really complicated mechanics and not much else.
"Yeah, Sauron and the orcs are bent on conquering everything and enslaving everyone, but Denethor is mean to one of his sons, so there are no angels here. I can't in good conscience support the Free Peoples until he apologises and steps down."
Despite other flaws, the biggest (or maybe second biggest) issue I had with Solo was Lando's backstory.
See, I grew up reading some very old, very obscure EU books about Lando. In that series Lando was an expert card player but a poor pilot, and a lot is made of how he won the Millennium Falcon in a game of Sabacc but has no idea how to fly it. The movie reversed this, making him a card cheat.
I'm probably they only person in the world who cares.
But maybe new series, if it ever comes out, will be about Lando and his adventures with Vuffi Raa?
Indeed. I had to be a bit selective as I wanted to reduce the grind while not watering down the difficulty.
I settled mostly on mods that increase the speed of things (particularly fights). I also grabbed some inventory expansion/item stacking mods so fewer runs are needed to get the resources for upgrades
In recently reinstalled Darkest Dungeon with the intent of actually finishing a run - I have 120 hours logged in Steam but have never gotten past medium difficulty dungeons.
I've grabbed a bunch of mods to reduce the grind and disabled the distracting DLC so I can focus on making it to the end this time.
There is definitely a spot early in Ages where it is very easy to get stuck and not know how to progress, right after the second dungeon. Every time I've played the game I've ended up spending a least an hour wandering the map trying to figure out/remember how to get the Rope and the Flippers.
There's also the fact that the dungeon puzzles are some of the more difficult ones in the series. It's actually expected to get temporally stumped from time to time.
I believe it's 8000 in the manga.
I am unfortunately on mobile and cannot type out the whole thing. If I remember tonight I will edit this post with the full story.
For now, I'll just say that it involved a Deck of Many Things, as these sorts of stories tend to.
I'm always a bit amused when these sites and apps say things like, "If you turn off ad personalization, the ads you see won't be as useful to you."
My dude, I don't think I've ever willingly clicked on an ad in my entire life. "Personalizing" them won't change that.