404name

joined 1 year ago
[–] 404name@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

Yeah, I feel like it is trendy and would get lost amongst the sea of similar designs. So I think it fits with what OP was looking for, making it look "professional" and by extention legitimate. However I don't really think that's what is best. I like the little bee and his little hat. He's friendly. This looks too corporate for my taste. I do like the hexagon. But the bee needs his hat.

I would like to be very clear I think it looks great! It achieves what OP stated they were going for. It looks professional. I just think professional is a bit bland and not a change I'd be very enthused about. Perhaps I am in the minority however. It's not like I would fight a change to this if it was decided this would be what is best for beehaw.

[–] 404name@beehaw.org 5 points 1 year ago

I've noticed I'll type in the exact name of the website but forget the .com to tell my browser to go directly there, so it will do a search. My results show the site I was looking for halfway down the page, with the first half being ads and even competitors of the site! I'm not searching for items from the site but the site itself yet Google is so useless it shows me a bunch of similar stuff even when I gave it a specific.

[–] 404name@beehaw.org 2 points 1 year ago

That's always fun to be places the game doesn't expect you to be yet. It's a testament to the games quality that it doesn't "break" the game and in many ways you're incentivized to be creative/push ahead.

[–] 404name@beehaw.org 2 points 1 year ago (2 children)

In breath of the wild, I didn't like the trials/fight shrines. It was too scary. In TotK, for some reason I really enjoy the almost puzzle aspect of clearing the room of enemies. Maybe the little robots are less intimidating here? Or maybe the powers to manipulate give me more confidence than breathe did?

 

It's fun seeing all the builds people do, but I'm more interested right now in what you feel your greatest accomplishment is in this game. Maybe it's not the most technically amazing moment. My favorite is just a testament to my own stubbornness.

Mine is trying to reach the light root beneath the dueling peaks. I started at the bottom, all out of large blooms. I ran completely out of blooms halfway up. Scaled that puppy by hand in near darkness and barely knowing where my target was. Could I have used a hot air balloon... Maybe. Did I do things the hard way on accident... sure. But I would not be defeated by using technology or following the easy route.

[–] 404name@beehaw.org 4 points 1 year ago

Give babaisyou a try. It's a logic puzzler and that's all I'm going to say about it. Part of the fun is discovering the mechanics and how to break them

[–] 404name@beehaw.org 9 points 1 year ago

Stardew valley, Minecraft, and the Sims 3 are historically my go-to games when I'm looking to lose myself. But my most played game by the hours is prison architect, followed closely by dworfromantic.

[–] 404name@beehaw.org 2 points 1 year ago (1 children)

I completely agree with you on the book part. I feel it's easier to use a book for crochet. With a video, I'm having to pause it frequently which means moving my fingers from their "spot" on the project and then having to reconfigure them to do what I just watched. My brain can't hold instructions for that long, better for me to have a book open to the spot and re-read than pause and rewind a video.

Which Tunisian crochet book are you using? I learned from a book that had Excellent instructions and so many different stitch types. I can't remember the name of it and it's probably hiding deep in my craft closet ATM.

[–] 404name@beehaw.org 3 points 1 year ago

I find Tunisian crochet to be easy to learn if you know how to crochet already. I never could get my head around knitting but crochet has always been my jam. The hardest part for me was finding the right needles. I think if you can knit, you've definitely the brain power to tackle Tunisian crochet, haha!

[–] 404name@beehaw.org 19 points 1 year ago

It's easier to spend time on Lemmy for me because the comments are actually worth reading. Seems like the type of person who's drawn here are actually interested in holding a conversation vs. reddit where it's about saying something witty or whatever to get them upvotes

[–] 404name@beehaw.org 1 points 1 year ago (1 children)

Ive been running 2e since around new year's and playing it since 2020. I mostly have run society scenarios and a conversion of a 5e module. I've got two tables, my PFS table has already chosen quest for the frozen flame. My other table is undecided on what they want to do (they are the furthest from finishing current campaign, so there's time). I have two players that are at both tables, so I don't want to run the same thing for both since they will start the new stuff at different times.

I'm doing ABP and free archetype for Quest of the frozen flame so they can get more flavorful with their characters. We always do a session zero, more so to make sure all the ability/skills are covered and to allow people to have shared back stories if they want it.

[–] 404name@beehaw.org 3 points 1 year ago

I picked up a DCC booklet on free RPG day a year or so ago. Didn't give it much of a look over then but you've sold me to give it another look.

[–] 404name@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

I'm about to finish up a Pathfinder 2e conversation of the 5e module Curse of Stradh. My players all decided to make my life hard and play as skeletons. It's made for a very unique campaign as I've had to think outside the box for how all the , normally, friendly NPCs would react to undead "heros". There's a lot of undead in the campaign and my players took a feat that essentially lets them try diplomatic solutions with undead before they become hostile. It's made encounters that should be combat into diplomatic missions and what should be safe places with friendly NPCs into high stakes (pun intended) stealth missions with potential for combat. The damsel in distress was horrified when she discovered her heros were undead and now has trust issues. Items the module sprinkles around are all for living heros to fend off the undead, so there's so much less help for my players and some of the help is more of a hindrance or outright deadly for them now. It's completely changed the dynamic of the module in such an interesting way and both my players and I have loved it.

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