I'm super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
this post was submitted on 18 Mar 2024
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It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.
That's pretty cool. Stability has been keeping busy!
This is awesome. I can't wait to try this out.
How this compare to tripo and all the other text to 3D models?