this post was submitted on 18 Mar 2024
38 points (95.2% liked)
Stable Diffusion
4301 readers
6 users here now
Discuss matters related to our favourite AI Art generation technology
Also see
Other communities
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.