this post was submitted on 08 Jul 2023
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A little background information: Since we're all busy adults, our group plays mostly via chat instead of meeting in-person. And I don't mean voice chat, but taking turns typing out the actions of your characters in an actual text-based chat. Occasionally, we get a newbie wanting to join and usually embrace them with open arms.

Recently a new player joined our group and gameplay has been a hot mess since then, as she legit can't distinguish between "her stories & NPCs" and the ones that belong to other people. I've been playing for more than 20 years and literally never had this problem with anyone, as I always thought it was an unspoken rule amongst roleplayers that characters and storylines belong to the people who introduced them.

One recent example: I was trying to DM a simple story - haunted house, desparate questgiver trying to drive the ghost out, nothing too complicated but I've had prepared the whole story nonetheless and slowly introduced more information to the group. Then they meet the actual questgiver, and suddenly SHE takes control of the story, describes in detail what the questgiver said about the house and what happened there, introduces his wife and kids (her creations, not mine) and then graciously allowed the others to continue after basically hijacking my plot. She did not ask beforehand whether it was ok, nor did she know anything about the plot that I wanted to DM.

We were all flabberghasted and tried to explain to her that she can introduce her own NPCs whenever she wants but should leave the effing PLOT to the DM. She didn't understand what she did wrong and started asking questions about which characters she was "allowed" to play, then seemed confused when the obvious answer was always; only your own.

I have nothing against my players temporarily taking control of unimportant "faceless" standard NPCs like stable boys, waitresses in a tavern etc. to speed up the unimportant parts of the gameplay like ordering food and the like, but those were named, detailed NPCs that were very obviously important to the overarching story and originally introduced by me. And the best part is that she then expected the other players to take control of the wife and kid SHE tossed into the game, because her character started interacting with them and she didn't want to "play by herself".

Similar situations have happened with the NPCs of other players. She takes control of NPCs that are not her own, expects other people to take control of NPCs she introduced herself, and doesn't get why we won't do that. How are other people supposed to know the background stories of HER NPCs?!

I have never had such a player in over two decades yet she claims that this is how she had always played and it had never been an issue for anyone. And I currently have no idea how to deal with it. On one hand, she is a friendly person and her characters fit right into the universe we created, but on the other hand it drives me nuts that I have to get my mind out of the in-game zone every three paragraphs to tell her to stop doing this stuff. If this continues I will have to kick her out of the group, which I'd like to avoid .. but I can't seem to make her understand the concept of "leave the creations of other people to them".

Did anyone have similar experiences with a player? And if so, how did you deal with it?

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[–] JerkyIsSuperior@lemmy.world 8 points 1 year ago (1 children)

Uh-oh, you seem to have a storygamer on your hands. Some newer systems such as PBTA and Forged in Darkness have a "pass the GM stick around" mechanism, and borders between players and GM are slightly more fluid. I presume this is her first time playing a traditional RPG, so I would recommend taking her aside and telling her that in D&D (which I assume you're playing) players play only their characters, while the DM plays the rest of the world.

[–] aaron_griffin@lemmy.world 3 points 1 year ago

This is not the way PbtA or FitD games work. You can make your point without trying to poorly rag on games other people enjoy.

There are plenty of "story games" out there that do pass the stick, but neither of the games you mentioned are of that type.

[–] mo_ztt@lemmy.world 4 points 1 year ago (1 children)

So I generally agree with the prevailing wisdom on what to do about a player that's interfering with the game -- talk to them, talk to them again, and if they're still doing it, remove them from the game. It's a tough thing to do and that article talks a little bit about the downsides and things to consider, esp if they're generally a friend to you, but at the end of the day you're trying to run a good game, and if someone's persisting in interfering with that mission, they shouldn't be playing. Personally, I've never had this type of issue persist beyond that first conversation and "oh crap, I didn't realize that, yes I'll adjust what I'm doing," but some people are more stubborn than others.

Pretty much the only thing I would add to the article above is: Sometime during that second conversation I would make it explicit that you plan to kick them out if they don't change. Something like, "Look, please take this with all the kindness in the world, but I don't want to play with you if this is the way you're playing. I would want you to stop doing this and still play with us, but if you're really set on playing this way I think it might be better to find another game. IDK, what do you think, what do you want to do?" It's tough to phrase it in a way that's clear and at the same time non-confrontational but you gotta do your best sometimes and just the chips fall where they may. But, if your conversations with her are just general conversations about play style (and especially if she's coming back with things like this is how she had always played) I think there's some benefit to being explicit about the possibility of kicking her out before the conversation where you pull the trigger on kicking her out.

[–] justlookingfordragon@lemmy.world 2 points 1 year ago (1 children)

Thanks. I think I'll do that ... the "first conversation" has already happened, but directly telling her that she either has to adjust her playstyle of find a different group, that's something I've put off for a bit too long now.

It still feels weird tho. In all those years we very, VERY rarely had to remove someone from the group, and in all cases so far those have been jerks who deliberately disrupted the gameplay, so they deserved to be kicked out. In her case tho I'm positive that she doesn't do it on purpose and just genuinely doesn't understand, and kicking someone out for not understanding a concept feels strangely wrong. On the other hand, it dampens the mood for everyone else in the group, which is something that can not continue infinitely.

Feels like the choice between the plague and cholera.

(Lemmy ate the first reply, so sorry in advance if the former comment pops up later and reads like a duplicate)

[–] mo_ztt@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, it's just a tough thing to do in general. Any time you're setting a boundary, there's a pretty good chance the other person will take it as some kind of insult or an attempt to control them. I mean, she doesn't "have to" adjust her playstyle; you're just making a choice of which playstyles are ones that you want to have involved in your specific game, which is clearly within your rights.

Actually, I'm thinking back on it now, and I think the one time I did have this conversation in a game I was running, it took until the second conversation before the person changed what they were doing. It was sort of similar to what you're talking about, where the first time he blew it off, and the second time when I was explicit about "Yo this is not something I want to have in a game that I'm running," and at that point he took it more seriously. Also, I was very above-board about things I'd been doing to aim to accommodate the way he liked things to be -- making it clear it's not like "my way or the highway" but more like "Yo man, I'm trying to work with you so everyone has fun, can you just work with me also in exchange?" which made it a more low-confrontation conversation.

I like this approach. I can't stand direct confrontations IRL (personal issue unrelated to the group) but the way you worded it sounds great and is still to the point - we are trying to have a good time together, after all.

[–] Berttheduck@lemmy.ml 4 points 1 year ago (1 children)

That is a bit bizarre, never come across that before, did you session 0 with her? It sounds like she's a drama kid or something and just playing make believe without understanding any of the rules of the game.

I bet she's a blast with gmless improv games even if it's a pain in this one.

I agree with the other commenters though, sounds like you've done first warning, see if she improves if not second warning and then boot her. You can't play a traditional RPG with a player taking over story aspects at all times.

[–] justlookingfordragon@lemmy.world 2 points 1 year ago (1 children)

The thing is, the first session was completely fine - but during that session, only the player characters were present as one half of the party was camping in a huge forest at night and the others joined them. No NPCs whatsoever, just the player characters learning to know each other in a somehwat quiet environment. And after that, the journey through the forest and to the next town ...

The issues only started once they got back into civilization and NPCs became abundant, but since I never expected someone to have that particular playstyle, I of course did not tell her beforehand that she shouldn't play other peoples' characters for them. I mean ... if I met someone who claimed to have been a driver for years, I wouldn't tell them which side of the road they're allowed to drive on - that's something they're expected to know, and anyone trying to lecture them about this rule would come across as some smartass Captain Obvious. Yet she's apparently from one of the countries that drive on the left lane and it took the group just a bit too long to notice.

[–] Berttheduck@lemmy.ml 2 points 1 year ago (2 children)

It's really quite bizarre especially for someone who claims to have played lots of games before. I wonder what systems they have played in?

It's not like you could have avoided this with a session zero either, it's not something that's usually discussed there. I've only included a basic description like: you all play your characters I'll be the world and everyone else reacting to your decisions. For people who have never role played before.

I'd be interested to hear how your next session went after you spoken with them if your willing to share?

[–] justlookingfordragon@lemmy.world 2 points 1 year ago (1 children)

Update: We decided to "fast forward" the current adventure and instead play as a mini group for a while longer, outside of the village and with no NPCs. We still talked about our different playstyles again and agreed on a compromise; whenever a new (side)character / NPC is introduced, you state whether it is one you want total control over, or whether anyone else can play them - and the same for potential story elements. That way she is always sure which characters she's allowed to play and when she should leave a plot / side story to others.

I still find it a bit weird, but it doesn't require much effort from the rest of the group and it obviously helped. The session was nice, everyone had fun, no arguments whatsoever ;) The next plot will be a "light" one with only a few NPCs and clear reminders about which character belongs to whom. I hope it will work out as planned.

Thanks for all the help, folks!

[–] Berttheduck@lemmy.ml 2 points 1 year ago

Sounds like a satisfying resolution ☺️ good job.

Next session is planned for Sunday if all goes well. I can keep you updated if you want to - might be useful for someone else one day to read about this experience.

[–] aaron_griffin@lemmy.world 3 points 1 year ago (1 children)

It sounds like you're playing a specific type of game and have not explained how the game play works. It sounds like players have the authority to make their own characters in the world, but not to talk for other people's characters, is that correct?

[–] justlookingfordragon@lemmy.world 2 points 1 year ago (1 children)

Correct. Whoever brings a character into play, has 100% control over said character, regardless of whether the player is just a player or the DM. And no, I didn't explain that to her beforehand, because, frankly, I never expected someone to not know that after having played (allegedly) for years. I've been on dozens of different conventions, played with countless "strangers" during that time and even more newbies online, and literally never once had to explain that.

Of course it is entirely possible that there are groups out there who automatically play by the rules she is familiar with, and I've just never met any of them ... the entire situation was just so confusing (likey for both parties).

[–] aaron_griffin@lemmy.world 2 points 1 year ago

I have never done this form of forum roleplay, so I would not have known how to do it either. If there is no strong GM, I would assume it plays like most GMless tabletop games in that all players have some modicum of control over "the world", including NPCs. If there was a GM, I would assume it plays like a standard ttrpg where players have authority over their characters only.

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