this post was submitted on 05 Jul 2023
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The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

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[–] Zoidsberg@lemmy.ca 86 points 1 year ago (2 children)

This whole thing is especially heartbreaking because at its core, the game is great. Running around and shooting feels better then Halo has in a long time. It was just ruined by corporate fuckery.

[–] Honorable@lemmy.world 30 points 1 year ago (4 children)

I'm a bit out of the loop.. what corporate fuckery?

[–] vinnythegooch9@lemmy.world 42 points 1 year ago (1 children)

343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise. One thing that always bothered me with infinite is from what I remember the game has an enormous amount of tech debt because Microsoft loves to hire temporary contract workers so by the time a new contractor was hired and brought up to speed on the new engine they were developing/had developed, they barely had time to do much before having to be replaced with another contractor, which makes me feel awful for the poor developers hired on these temp contracts.

[–] Robocopsicle@lemmy.world 20 points 1 year ago

343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise.

Agreed 100%. Halo 4 was the beginning of the end for Halo, imo. I thought Reach was fun, but I was never a big fan of the sprinting, armor classes and weapon bloom. It still felt like Halo overall, though. I remember playing Halo 4 on launch day and immediately being disappointed. I still probably put 100+ hours into it at the time, but I remember thinking it didn't truly feel like Halo — at least not like its predecessors.

[–] trifictional@lemmy.world 32 points 1 year ago

In a nutshell: corporate greed. The only part of the game that was live service was the paid cosmetics.

At launch, their entire idea of more ‘content’ was just visual cosmetics. If you look at their communications at the time it will all make sense.

They constantly referred to an internal ‘live service’ team separate from the rest of the game, and that team was effectively the ‘cosmetics team’.

People talk about contractors, but this was the real problem. They thought they could get away with barely adding any real content and selling tons of cosmetics.

[–] Magiwarriorx@lemmy.world 13 points 1 year ago

Amazing core gameplay, but a lack of content. The game was pushed as a half-assed live service game, but they never released content at anything close to a live service rate. Coupled with pretty horrendous progression/aggressive MTX pricing at the start, and well...

[–] gk99@lemmy.world 7 points 1 year ago

In this case, 343 management (since replaced) used 18-month contractors to perform the engine overhaul and build the game across the several years it was in development in order to save a buck, which in turn meant there were countless holes in engine knowledge and the engine was spaghetti code. That resulted in unfinished tools for months after launch and slow game development as a result, as well as major desync issues where you could be in an entirely different area on your screen than you were according to the server. The monetization and FOMO was also off the rails, with absurdly difficult and annoying weekly challenges that were necessary to grind the battlepass and unlock anything for free. Basic color sliders were taken away in favor of "armor coatings," and as such, to date I still cannot recreate my Halo Reach Spartan even though I have all the armor pieces necessary thanks to the Season 1 battlepass (which is the only battlepass I own, since I bought it during the honeymoon period and it doesn't contain any credits to buy the next battlepass). They did successfully commit to having battlepasses that don't expire, but only if you paid for it, otherwise it still expires and this was only mentioned for the first time like a week before Season 2.

The list kinda goes on and on, but the tl;dr is that devs and players alike both got hyper-fucked by Bonnie Ross.

[–] Blaidd@lemmy.world 17 points 1 year ago (1 children)

It's so sad because the base gameplay is fantastic, but the way 343 chose to do playlists with so few weapons, maps, and game modes available it absolutely killed the game.

[–] sudo@lemmy.fmhy.ml 6 points 1 year ago

Also the fact that campaign wasn't even available on launch. I was pretty excited for some co-op campaign but never even went back after they implemented it months later.

[–] _spiffy@lemmy.ca 47 points 1 year ago (2 children)

I'm not really surprised. I feel like Halo has been losing steam for a while and Infinite had the vibe of the devs doing everything popular because it makes money not because they had an awesome idea.

[–] coyg@lemmy.world 28 points 1 year ago

This right here. I think the popularity of Battlebit proves this point. If devs make a game that they themselves would want to play, they create a great game. If the game is made via committee and how much profits the suits can squeeze out of it there is a good chance the game sucks.

[–] SageWaterDragon@lemmy.world 4 points 1 year ago

While that's self-evidently true for some of Infinite, Halo also actively avoided a lot of the dark patterns that would've kept people playing. It was, unfortunately, kind of the worst of both worlds. The battle passes stick around forever, events repeat, almost all externally-advertised cosmetics were free. It's supposed to be a system that works for the players, and it more or less does (in comparison to, say, Fortnite), but it also means that you don't have a reason to sign back in every single day and grind through something to get enough currency to buy the new skin you like, and most people aren't financially investing themself much in playing it.

[–] ward2k@lemmy.world 40 points 1 year ago (1 children)

I think it's worth mentioning the most of players of Infinite don't play it through steam but rather through gamepass on PC

The vast majority of players are also on Xbox, Steam metrics are a pretty terrible view in this instance

[–] R00bot@lemmy.blahaj.zone 12 points 1 year ago (1 children)

That's overall numbers, not percentage. It's reasonable to assume those other ways of buying/playing it have dropped off similarly.

[–] ward2k@lemmy.world 13 points 1 year ago

Sure but Online dropped first for free so people were happy to pick it up on Steam

The campaign release was later and was included within GamePass so people made the switch then, in fact there was a large drop in Steam numbers the month after the release of Campaign likely due to people swapping over to GamePass

I'm not denying a loss in player count across all services, that absolutely has happened (and to a degree is expected to happen no game maintains the peak players) i'm saying that Steam metrics are very poor for tracking Microsoft releases

Sea of thieves has lost around 66% of average players compared to 2020 on Steam despite the fact it actually has a much larger active player count now (Though of course less than the 2021 peak)

[–] thegreatbatsby@lemmy.world 33 points 1 year ago

I knew Infinite would be shit when they started that whole thing about armour coatings and whatnot.

Customising your Spartan has been a key of the games for years. To slap that behind a paywall is (in my eyes) totally unforgivable.

[–] frost_@lemmy.world 29 points 1 year ago (1 children)

There's a lot going on around Infinite and Halo/343 as a whole that makes titles and articles like these really difficult to understand and have an honest discussion around. Even though not many people play on Steam, there are other ways to play it on PC and Infinite is still the 6th-most played game on Gamepass, with it still being relatively popular on its main platform - Xbox. At the same time, though, there are some long-standing and glaring issues with 343's Halo, and it's not terribly surprising that Infinite didn't end up capturing and retaining the playerbase it maybe ought to have.

On one side, people in the gaming community (and the Halo community) eat up articles that go "XYZ game is DEAD because-" as it allows some pretty easy grandstanding and attention (or over on reddit/twitter, imaginary internet points farming). For the most part, Infinite is in a pretty okay state in terms of content (after 1.5 years) and player levels, and an article like this one is easy rage-bait for people to interact with.

On the other side, it's not terribly surprising that this happened. Before Infinite, I would argue that all of 343's games were resounding flops - not monetarily, they all sold well, but in terms of quickly diminishing playercounts, negative reactions from the community, meager launch content, or even flat-out not working (looking at the initial launch of MCC), 343 had yet to hit a homerun with Halo. The first few weeks of Infinite were great, but the cracks started to show quickly. Bugfixes were non-existent - such as when the BTB playlist broke in December and it took 2 months for 343 to fix it. Content delivery was also non-existent, the game shipping with very few modes and maps with the supposed 3-month seasons being delayed into being 6 to 9 months long, with the bulk of updates being for cosmetic content or modes that had been there on launch-day for other Halo titles. The challenge and cosmetic systems were explicitly frustrating and designed to be so, under the pretense of making people grind/play more, but which ended up having the exact opposite effect and drove players away. Shop and cosmetic prices were ludicrous, and there was no consistent stat or rank-tracking systems. No Forge. No custom games browser. Theater doesn't work. Etc. Etc. Etc. Etc.

Even though Infinite is in a decent spot now and I find it fun to play, it's not surprising at all that the playerbase is at levels lower than it should be. No, Infinite or Halo aren't "dead," but 343 has done a good job at whittling down a titan of a franchise into a middling AA-level game that only the most die-hard fans care much about.

[–] theAndrewJeff@lemmy.world 3 points 1 year ago (1 children)

This is a pretty good, nuanced take at the current state of Infinite. There’s a lot they’re to like, but it’s been hampered by a poor execution. It seems like they’ve started to hit a good stride with S4.

[–] frost_@lemmy.world 1 points 1 year ago

Yeah, there's unfortunately very little room for nuanced takes with Halo. It's either one extreme of "343 killed my dog" or the other extreme of "343 literally cannot do any wrong."

There's a lot I enjoy about Infinite, I even had a great time playing a few matches today with a friend. The art direction and sound design is superb. The gameplay feels like a great iteration on the original games while still having modern sensibilities to it. New weapons and equipment manage to fill both traditional and new roles without being too out of place or boring. Maps are all generally good to great. The frequency and types of content/updates since Season 3 have been what Infinite needed from the beginning.

At the same time, like I listed in my previous comment, there were some huge issues that took arguably too long to be resolved. I'm glad the game is in a good spot now and I truly enjoy it, I just find it to be a shame as if the game launched in the state it is now, Halo may have seen quite the revitalization.

[–] JoeKrogan@lemmy.world 22 points 1 year ago (4 children)

They kept breaking the game on steam deck every release to the point that I and many others stopped caring also battle passes and FOMO tactics... I play it occasionally but the story has always been the draw for me. Now they are just changing the story every game.

Game play itself is OK but every game starting with halo 4 has had a terrible plot because they won't commit to a story.

[–] thorbot@lemmy.world 3 points 1 year ago

This was my issue. I really enjoyed the campaign but I kept trying to play multiplayer on my Deck and it wouldn't work, or I would have to come up with some weird workaround and then it wouldn't work later.

[–] Omegamanthethird@lemmy.world 2 points 1 year ago

I thought Halo 4 had a good story. They shouldn't have teased the Didact at the end if they weren't going to keep him in Halo 5.

Halo 5's overall plot was a fine continuation of the Prometheans. Unfortunately 2/3 of the game was "follow John". But the Guardians were a cool stand-in for the rings and evil-Cortana was beyond formidable. It set up a lot of stuff to be epic in Halo 6.

Halo Infinite was just poopy.

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[–] MangoPenguin@lemmy.blahaj.zone 16 points 1 year ago

The game feels so hollow, like it's only job is for you to unlock cosmetics.

[–] LetMeEatCake@lemmy.world 14 points 1 year ago (3 children)

Maybe unpopular opinion... Should Halo invert its focus? Currently it's multiplayer first, singeplayer second. If the multiplayer modes cannot maintain a playerbase then its not going to be a main driver of success. The battle royale and hero shooter crazes haven't left much room for the Halo multiplayer format to succeed these days: most of the potential players are focusing on something else.

I think if they could deliver kickass campaigns consistently that they could keep Halo as a successful franchise. If they keep chasing multiplayer it'll fade into obscurity soon enough.

[–] trifictional@lemmy.world 9 points 1 year ago (1 children)

ID software (makers of doom), would make a halo game better than anything 343 could put out.

The single player on rails experience is desperately needed.

[–] LetMeEatCake@lemmy.world 2 points 1 year ago (3 children)

id would be great for Halo! The only reason I wouldn't want that is because I want them sticking with whatever they're working on and already passionate about.

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[–] AlexisFR@jlai.lu 7 points 1 year ago

This was the plan initially, then they fired everyone :(

[–] Boiglenoight@lemmy.world 2 points 1 year ago

I played Halo for the singleplayer. The first 2 games were wonderful.

[–] Bimbus@lemmy.world 13 points 1 year ago

I wanted to like this game so much. :(

[–] Caligvla@lemmy.dbzer0.com 11 points 1 year ago (3 children)

I don't know why people feel surprised xyz game lost 99% of it's playerbase. Yeah, that shit happens to literally every single game, only really freaking popular games like Fortnite or Apex Legends maintain a solid playerbase for years, people will get tired of most games and move on after a while. In fact, I'd be surprised only if Infinite somehow still maintained a really big playerbase since release.

[–] AnyOldName3@lemmy.world 9 points 1 year ago (1 children)

The claim was that all Halo content for the next decade would be released as updates to Infinite rather than separate games, and past Halo games that haven't been supposedly kept fresh with new content haven't had a drop-off this aggressive. There used to be plenty of people who'd mostly play whatever the latest Halo game was, but they're clearly not playing Infinite.

[–] sorenant@lemmy.world 2 points 1 year ago

coughwindows 10cough

[–] Robocopsicle@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

I think specifically in the case of Halo, the surprise is because it was such a powerhouse of a franchise in the 2000s into early 2010s. Halo was the Fortnite and Apex Legends before Fortnite and Apex Legends in terms of player retention.

Halo 2 and 3 had thriving playerbases for years after release. Infinite came out just over 1.5 years ago and has already lost almost all of its players. The Master Chief Collection currently has more players than Infinite with 5,200 to Infinite's 3,000 on Steam.

I spent countless hours in high school playing Halo 3, and even a few years after release, you'd have hundreds of thousands of players online. Two years after release in October 2009, Halo 3 had close to 759,000 players online in the span of 24 hours, plus about 129,000 playing ODST, which had just come out a month prior.

I'm not a fan of gaming as a service, but it clearly can be a successful business model for sustained success, so you'd think that one of the most iconic gaming franchises of all time would be able to harness that.

[–] trifictional@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

Halo was a legit competitor to cod just past a decade ago.

Now you can’t even compare them because COD is bigger than ever while halo is a shadow of its former self.

Infinite really could have been a partial comeback for halo if they had a steady stream of content after launch, but somehow they added even less than most non-live service games.

[–] LeHappStick@lemmy.world 10 points 1 year ago

I had fun with the campaign, the open world was a nice gimmicky addition, but it wasn't developed to its full potential. The plot... well, it is Halo, since 4 Halo became ''meh, good enough''.

I've always disliked Halo multiplayer so idk how it differs with previous games.

[–] Alice@lemmy.world 9 points 1 year ago

i mean, it's a fine enough game. I don't know what people were expecting, Halo isn't a game that translates well to a free model so this was inevitable. I still play it sometimes because the guns feel good and it's easy to play with online friends.

[–] Blxter@lemmy.zip 8 points 1 year ago

I play on steam and have a blast still. It's a great feeling and playing game. It is extremely lacking in the earnable cosmetics and no firefight still. But everything else has been added granet should have been there from the start but here we are.

[–] BonfireOvDreams@lemmy.world 7 points 1 year ago

The big player battles still to this day have broken lobbies. You can't filter game mode in big player mode either. Which means if you don't care for slayer and you get thrust into a slayer match, too fucking bad. Matter of fact, don't leave or they'll temp ban you. Also, their netcode will kill you through walls as you turn a corner because fuck you.

I put in at least two dozen hours into the multiplayer because there is a lot to love when things are going smoothly, it's just unbelievably unpolished for the amount of money sunk in. They seem to have no idea what the fuck matters to players in an online space, or at the very least don't care.

They ruined Halo a decade ago, and it seems they are just gonna milk whatever shit gets stirred in until the franchise dies.

[–] Zozano@lemmy.world 6 points 1 year ago

Really sad. I managed to reach Onyx rank but the FOMO was real (even though they said there would be no FOMO).

The gameplay was actually really good, but the busy-work to complete challenges ruined the experience for me.

When playing a competitive shooter, the top priority should be winning. When I need to remember to kill three enemies with the shock rifle, run over five people, tea-bag my own teammate and get a 360 no-scope with my finger in my ass, I'm not thinking about winning or playing how I want.

Also 343 were just cunts about everything the entire time.

[–] Arotrios@kbin.social 5 points 1 year ago* (last edited 1 year ago)

This is article is pretty much clickbait, as it doesn't count Gamepass players. However, I absolutely agree that the game had core issues which were completely bungled at launch, and prevented it from maintaining its player base. Chief amongst these were horrible desynch and the choice to remove collision, which made melee combat a game of whackamole - you'd literally smash a player with a hammer, and as you're smashing, they'd pass through you and hit you from behind. Trying to play competitively was an exercise in frustration, compounded by the lack of customization and microtransactions.

It's a pity, because it's a beautiful game and the PVE open world was excellent (although limited in scope). If they ever reinstate collision and fix the desynch issues, I might play again, but after beating the campaign there was no reason to keep playing while the PVP was in such a poor state.

[–] panja@lemmy.world 5 points 1 year ago

For what it's worth, I just started playing again and have no problem finding games. Most searches are near instant. I'm not Onyx level or anything so can't comment about how it is the higher you get.

[–] chickenwing@lemmy.world 3 points 1 year ago

Well that explains the lack of custom games at least. Sad it's a fun game it just needs more content.

[–] OR3X@lemm.ee 3 points 1 year ago

I was having a decent enough time with it, but after one of the recent updates performance took a hit and I really can't bear to play it anymore. I was getting a solid 55-60fps with everything set to low and now I can barely manage 25-30. Makes the game virtually impossible to play. I've moved back to playing Master Chief Collection for now.

[–] darthsid@lemmy.world 2 points 1 year ago (1 children)

Why is this news? I mean people finish games and move on…

[–] 4z01235@lemmy.world 2 points 1 year ago

True of single player, campaign-focused games. Not really the expected outcome for games focusing on the online multiplayer experience.

[–] Poseidon@lemmy.world 2 points 1 year ago

I have so many great memories of playing halo split screen locally and online with a friend as a guest player. The fact that I have to venture into third party applications like Nucleus Co-op just to do what was once a standard halo feature, makes me so frustrated.

[–] vtomyvsya@sopuli.xyz 2 points 1 year ago

I guess numbering it "infinite" wasn't the best idea, in hindsight...

[–] RubberBandMan@lemmy.world 1 points 1 year ago

Yeah cause they never update the game. What, do you want me to play Oddball for the 356th time?

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