Outer Wilds. I consider it the best video game ever made and I've spent quite some time thinking about if there's something I could add, change or remove that would improve it and so far I've yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).
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I've just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds... Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I've never thought so about a game once finished anywhere near as much as this one.
I still need to get around playing the DLC but I feel like I'd need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.
You could always add the DLC :D (I'm half joking of course, but it's soooo good. I think it's on par, if not a little bit better, than the main game.)
Outer Wilds is one of the more interesting games to come out in recent memory, but personally I just didn't like the
spoiler
fairly tight (for me) time limit. I like to do things at a slower pace for a variety of reasons, and I'd love to have a way to change the time scale so that things don't happen in just 20-something minutes.
I know it theoretically gives you infinite time to explore and do stuff, but that one cycle is always ~20 minutes, and that's what I'd love to be able to slow down.
Maybe Tetris? Such a simple concept, and it's one of the most popular games of all time.
Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just...you can break everything and build anything. It's hard to say that isn't a perfect sandbox.
More personal opinion though, maybe Super Mario Odyssey.
Tetris is a game that just doesn't get old.
It's really you against your previous self, rather than you against the game.
It's the same reason why I enjoy Mini Motorways so much!
Can we go really old with these?
Because Zelda Link to the Past is a perfect game.
I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple... Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.
1000% agree. Im a huge fan of all things Legend of Zelda and this one still stands as a masterpiece to me as well.
Chrono Trigger. It's basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.
I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.
Super Metroid. It's an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.
There are lots of great choices here, but Super Metroid is mine as well.
Gorgeous game, great music, not horrifically difficult once you figure things out.
Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.
I think I would have to go with Stardew Valley. It has something for any mood I’m in.
I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.
Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.
Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.
I would interpret "perfect" as "i can't find anyhing negative to say about this game". So for me the candidates are:
- Portal 1&2
- Factorio
- Outer Wilds
- FTL
- TowerFall: Ascension
- Dishonored 2
- Prey (the Arkane studios one)
- Minit
- and maybe Nidhogg
FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.
The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you...
Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I've played: Ashtray Maze
Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.
I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.
The Hunt for Red October on the C64 - varied levels, great art and music, really good difficulty curve.
My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.
Also Tetris, but that's already been said.
Fata Morgana.
Listen, whether you like Visual Novels or not doesn't matter. But Fata Morgana is just somehow...perfect. Everything is resolved and I don't feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.
It's hard to define perfection but Return Of The Obra Dinn has very few flaws IMO. I can only complain about relatively minor UX problems. Everything else is incredible. I still think about the story years later and the music gets stuck in my head to this day. It is such a consummate achievement of game dev and its design achieves maximum results with the limited resources of a solo gamedev.
Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.
I respect this, but always had trouble with portal 2. It has some great parts but is also way too long.
Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn't really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it's own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn't really been recreated yet.
And then once you've finished playing everything and finding every last thing as intended, there's still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you're not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.
20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).
The only thing I feel could've been done better in Prime 1 is the map. I don't think it aged well in that aspect, but you couñd argue that's a nitpick
For a game to be perfect I think it's got to be absolutely pinpoint in achieving what it sets out to do. Doesn't matter if it's a small game, or an expansive open world.
I'm gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It's laser focused on that one core mechanic and pulls it off so well that I don't think anyone else has even tried to replicate it.
Skyrim. It's a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.
I don't think there are many games quite like Skyrim
Hades. I don't think I've come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it's a roguelite.
My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there's just something special about Portal. Such a concise, perfect little game.
Chrono Trigger: every aspect (graphics, gameplay, story, music, replayability...) has such level of polishness that it's still outstanding almost 30 years later.
No other JRPG has come even close and, as a Final Fantasy fan, that's hard to admit
Zelda Links Awakening. It's a perfect clock, every wheel in place.
I’m more into links awakening, but they are really the same era and similar in many ways.
My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.
For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.
I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.
If we're going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.
This is something that's taken for granted today, but I think at the time, it was genius.
In very recent times, I honestly believe Zelda:TotK is very close to being perfect.
I have always been a fan of stealth games. Dishonored (especially the first) scratched the itch perfectly! It's atmospheric. It's not open world, but each level has its own area to explore that is filled to the brim with stories, sometimes a small side quest etc. I also love how you get to influence the ending.
Guild Wars, especially for the PvP mode. I loved the visual feeling of the game, it felt sharper and less cartoony than a WoW.
Some classes were kind of novel too at the time.
And the feature I loved was the limited skillset you had to chose : you could be lvl 20 (max) and know 30 spells but you could only pick 5 in your active bar. It made for so many interesting builds and combinations !
Guild Wars
Aaah, that game really left a hole in my heart that was never really filled again. Build crafting during school, playing in the evenings -- those were the days. I also loved how the game forced team play much more than other MMORPG's. And then there's the lore, the beautiful zones... Truly pretty close to perfect!
I have to agree with you there. The music, the scenery, the plot, just the general aesthetic of the game was incredible. It created an experience in play. I can't tell you how many times I restarted characters and classes to play through in a slightly different experience. I still pick it up and play occasionally, even though I'm the only one from my guild who has logged in for the past 3 years, it's nice to just see and experience the game again.
Lots of contenders for me: Resident Evil 2, A Link to the Past, Ocarina of time, Goldeneye, Half-Life, Diablo II, Skyrim, Alien: Isolation, Borderlands 2, Mario 64
But I gotta go with Runescape