this post was submitted on 18 Jan 2024
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Background :

My son hasn’t really showed any interest in computers until now. He’s been spending a lot of time over the last couple of weeks designing some sort of a game (on paper) and now he wants me to help him build it, whatever it is. I don’t want to let him down but I also know how much work that goes into a game (he specifically wants it to be 3D).

I’m a decent developer, although I’ve not done game development professionally I did tons of demos on the 90’s so I feel I know the basics of 3D math but I’m pretty sure he will lose interest if I try to teach him x86 assembler :)

Joke aside, what can I do? This sounds like a great project for us to explore together and hopefully he can grow interest in software design and development.

Are there development kits I can start with (unity?)

How do I keep the project “contained” so he feels that he accomplished something but still feels we developed something close to his vision?

Thank you HN.


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[–] iesou@lemm.ee 4 points 9 months ago

Unity has a lot of tools out of the box and pieces you can purchase and license to put in a game. I would start there. I know godot is getting a lot more in the way of usability given unity's f-ups lately but I haven't seen that engine at all

[–] averyminya@beehaw.org 3 points 9 months ago

I somewhat side with the person saying the kid may not entirely want to learn to code but make a game with the parent. I remember those days, the idea of using a computer to make something was beyond me but I made plenty of games on paper.

If the type of game fits, and I think now if the interest is truly in playing the game you make and having it come to fruition, I would scale it down as much as possible, make simple assets, then plot it out in tabletop simulator before making it an actual physical board game.

[–] PhlubbaDubba@lemm.ee 2 points 9 months ago

You'll want to run with Unreal or Godot, or if you're feeling a bit indy try the Bevvy game engine, which is built in rust, and the crab holding a Glock to my head insists that this in of itself is a highly attractive feature of the engine!

[–] toasteecup@lemmy.world 2 points 9 months ago

If you were comfortable with it, you could use python's pygame https://github.com/pygame/pygame/

I'm not sure how advanced of a game can be made in pygame, but you can definitely create some basic games in it.

After that would be godot https://godotengine.org/ or maybe unity but they seem like they might be on fire or something. But that would give you a full game engine. I believe the engine would allow for a more powerful game to be created.

Both have a good community and documentation, good luck and have fun!

[–] Jilanico@lemmy.world 2 points 9 months ago

I've seen plenty of tutorials of Godot on YouTube, but maybe nudge him towards 2D first using Gamemaker or something? I don't know if 2D is necessarily easier, but I'd assume it is. I'm no expert so take with a grain of salt.