Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.
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The tutorial
Every game should have a tutorial skip.
Like, I'm on my first BG3 campaign and I can tell that I'm going to get annoyed when I have to play that ship intro again.
Unless there's a way to skip it that I don't know about.
Half Life: Xen. All of it. I hate it
Super Mario RPG: Having to jump up to nimbus land fucking sucks
Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa..just boring really
Have you played Black Mesa? I felt it did a great job when it came to Xen. Probably one of my favorite parts of the game
I'll echo OP and say that if you haven't tried Black Mesa, I highly recommend it. The xen intro is breathtaking in my opinion.
I second this. I thoroughly enjoyed the hell out of Xen in Black Mesa. I really feel like they really did justice to what the original devs could have accomplished if they had more time.
I haven't been so fully engrossed in a game like that since... Well Half Life Alyx I guess. Truly a great feeling.
I'm playing Starfield right now and I know I'm going to HATE the mission "Entangled" every time.
In Final Fantasy 12, that world in the desert with circular platforms, it was really a pain.
Final Fantasy X, that lightning field.
Dragon age origins : That lagoon in the middle of the desert where you need to search for crystals. The place is a labyrinth.
Mass Effect Trilogy : NOTHING.
For Mass Effect, I gotta say I hate driving anywhere in the first game.
The ending of 3. It still sucks.
Fallout 1. Killing my way out of 1000 rats to finally leave vault 13.
Huh? You can easily outrun them.
All you had to do was follow the damn train, cj!
hate it
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
God of war tower in hades or the pandoras box level cluster.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
Chapter 5 in RDR2, what were they thinking.
Personal 5 Royal - Okumaru boss & End boss (vanilla).
I love this game, truly do but that particular boss is so bullshit (Okumaru)