But will it still be plagued by their lazy mission design and gross monetization?
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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They've normally been pretty good about keeping that shit away from the single player side of things.
Couldn't give a fuck about multiplayer, they can sign people up for medical experiments in exchange for funbucks for all I care. That side of it just doesn't interest me at all. If I wanted to be called a homosexual slur by an eight year old I'd go to the park.
Kids just don't randomly yell Hurensohn at strangers in the park like they used to, must be why MMO is successful
I feel like I'm the only person who wasn't blown away by the graphics.
Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2
The graphics are relatively current gen, but I'm more excited about the unique looking NPCs and scale of the game.
Scale is definitely what I'm looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.
TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.
Right, and we're a generation of hardware on from that.
Not even comparable to rdr2... which came out in like 2017. The characters\npcs look like cartoons lmao
It's just a different art style, there are a bunch of technical improvements over RDR2, such as:
- NPC density (dance club, beach, etc)
- urban lighting and reflections (esp. on cars and buildings)
- hair animations (guy standing on green truck, white bikini girl whipping hair)
- high render distance in model-dense areas (e.g. beach scene w/ details in the distance)
It doesn't seem to be going for realism, but it does seem to be adding a ton of tech.
Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.
For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.
No horse balls? Skip
[x] doubt. If that was true that would of been a gameplay trailer
Agreed, however even if it can feasibly look like that it will never look that good on my computer.
Because it's not releasing on PC?
In fairness, their first trailers for the past 2 GTA games haven't been gameplay, so I assume they're just keeping with that pattern. And also those trailers did look similar to the final game, not exact but I don't think it's much of a stretch to expect GTA VI to look this good on max settings.
Framerate on the other hand, maybe to look this good it'll have to be 30 which won't be nice
It's the mocap/animations. Every character in every scene in the trailer is fully mocapped. Crowds dancing in sync together at a club, reacting to eachother on the beach, parking on a busy street and exiting cars. I'm sure some of it is in the game, in scripted encounters. Probably not random sandbox gameplay people think of when they think GTA
Based on how late into the console Gen it is releasing wouldn't be surprised if their strategy is 30 fps and then selling a 60+ fps version remaster for next Gen consoles, and then 18 months later a PC version.
The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they've implemented here. Probably FSR since it's a console first target. It's definitely in engine footage.
Yeah, maybe it could look like that, but obviously they haven't actually implemented everything to make it look like that, so it's still completely up in the air, whether it actually will look like that.
I mean it didn't look like anything that couldn't be done in realtime
I mean, it looked basically like something a talented modder could put into the GTA 5 engine (followed, I'm sure, by an instant cease-and-desist or lawsuit by Take2) so... yeah, I'm sure it is. Big whoop? GTA 5 looks OK but it is also ten fucking years old.
It might be old but it had next gen update in 2015.
that's eight years ago
If true, those are some pretty impressive graphics. However, I suspect it'd come at the expense of controls feeling sluggish - realistic animation means your character won't instantly move when you push the button/key. As nice as GTA5 and RDR2 looked, I found the perceived input delay annoying as fuck.
Yup. If it's not fluid it's a major deal-breaker for me
It hasn’t been fluid since the PS2/Xbox era and even those weren’t exactly tight controls.
Well yeah, it didn't look that amazing. It's hardly photorealistic.
It looked pretty much exactly what I'd expect a modern PS5 GTA game to look like.
The graphics looks realistic, the movement gives it away that it's a game.
That game looks unreal and intense
I believe this statement partially, because the lighting of the car headlight cone was the same bad one as we know from GTA IV. That must be in-engine if not actual in-game. What I am worried about is whether the game engine will feature more advanced physics and cop chases. As a result while GTA 5 was the better game, I think the free roaming experience suffered a lot from GTA IV, where the physics gave the world more dynamic opportunities. At the time it was probably done to optimize the abysmal performance.
IV was on another level, specifically the driving..I absolutely hated V's on-rails arcadey driving so much.
Oh please rockstar, I've heard this dozens of times in the past
i mean, it wasn't that much better than rdr2 on pc... it felt very believable to me
Does people still trust empty promises like this?