this post was submitted on 01 Dec 2023
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[–] jol@discuss.tchncs.de 202 points 10 months ago (5 children)

Worse. All games used to let you create your own servers to play with friends. That's basically gone.

[–] GoodEye8@lemm.ee 127 points 10 months ago (3 children)

Not just that. People wonder why online games are so toxic, overly competitive and filled with cheaters. Matchmaking is the reason.

You don't have to be nice because chances are you're never going to play with those people again. All other matchmade players are just glorified bots, they're completely dehumanized. That means shitheads can act like shitheads without any repercussions. Compare that to community servers where the admin will ban you if you're an asshole. You even end up making friends because the same people will visit the same server.

And what's your purpose for playing when everyone you're playing with are glorified bots? Well your focus turns on you which in turn means your main metric of fun becomes your own skill. Since you can directly measure your own skill you look a things like wins/losses and kdr. You start to focus on things that correlate to competitive play and if the matchmaking is skill-based the game actually pushes you into sweats as the goal is to get you to a statistical 50% winrate. Now compare that to community servers where you're not pushed into sweats, the overall skill of players stays largely the same and because you'll be playing with people you know there no need to focus on being the best you can be, you can just mess around with others.

And of course cheating is a huge issue, but again it's one of those things where having an admin to vet sus players make a huge difference. The admin isn't infallible but cheating is less of an issue if you're playing with people you know.

But people would much rather give it all up and deal with toxicity, sweats and cheating because the server admin could be a badmin. But maybe I'm just old and am remembering the good old days when you could make friends playing on the same server.

[–] theangryseal@lemmy.world 53 points 10 months ago (3 children)

Jesus. I hadn’t thought about it.

I never make friends in games these days. I just drone around and quit when I get tired of it. I don’t even like multiplayer anymore. This is why.

Back in Counter-Strike/CS: Source days I made a ton of real friends. I knew what was going on in their lives. I congratulated them when they got married and had kids.

My clan server was always full of regulars just laughing and telling jokes and making changes to the server to see what worked for us. We had it perfect. Vote for knife fights, fun sounds like “gotchya bitch” for a knife kill. We built it together and we all stumbled into the server by accident and it just fit who were so we stayed. We had a rotation of maps that we all agreed on.

They’re still on my friends list. Last online 11 years ago, 7 years ago, 13 years ago, 12 years ago.

Damn, looking at that hurt a little bit.

It’s sad just how fast time goes. I have no idea where they are now or what they’re doing. That sucks.

The last time I talked to the one dude he had overdosed on heroin and was trying to get his life together. He might not even be alive anymore.

For nearly 5 years I hung out with those dudes every night.

I meet people now that I could see myself being friends with, but there’s no incentive to talk to them again. Random lobby, play game, the end.

I was hoping GO (now 2) would have an active user base in the servers. Nope. No gungame, no endless custom maps, no fun sounds, just base shit.

As sad as it was, I’m glad you made me think about this tonight.

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[–] pc486@reddthat.com 31 points 10 months ago* (last edited 10 months ago)

Spot on!

Sometimes even cheaters could be dealt with without an admin in those days. Servers would have fun game settings and odd maps that would break cheating gameplay.

My brother and I often played CS in the same room, on opposing teams because we didn't like being cheated and didn't want to be cheaters. We found an empty server with a sniping-only map. Made for great fun and someone joined in about 15 minutes later. They seemed really good, so we joined together to see if we could make it challenging. The new guy was just too good, so we decided to swap back and forth with the new guy to see if one of us could make a 1v2 miracle happen. That's when we figured out he was impossibly aim hacking. Bummer, our fun game was toasted.

Then we realized the map settings had friendly fire on and a 5 second start delay. Aim hacks don't target your own teammates. A perfect trap was available: we'd headshot TK the cheater at game start and then 1v1 each other. The cheater tried swapping to the other team only to find my brother using the same TK tactic. Our cheating friend found himself without a chance to grift. Needless to say, he didn't hang around for long.

[–] fadingembers@lemmy.blahaj.zone 15 points 10 months ago (1 children)

Holy fuck I miss community servers

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[–] SpaghettiYeti@lemmy.world 21 points 10 months ago (2 children)

I miss the days of opening Steam and being able to search a million servers to find the specific niche type of game I wanted in CS. Warcraft, custom maps, zombie... So fun

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[–] MiddledAgedGuy@beehaw.org 14 points 10 months ago (1 children)

I don't doubt this this is generally the case, but most of the games I enjoy playing with friends offer their own servers. Which got me thinking about it, and they tend to be indie games.

So it's not gone. Niche, perhaps.

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[–] LuckingFurker@lemmy.blahaj.zone 79 points 10 months ago (2 children)

Are we really going to convince ourselves now that Sony wouldn't have introduced a subscription at some point? Realistically the only reason Microsoft where the ones to popularise it is because Sony didn't get there first

[–] Tier1BuildABear@lemmy.world 66 points 10 months ago* (last edited 10 months ago) (1 children)

Meanwhile Nintendo was just waiting in the corner so they didn't have to be the first to try and start charging for their incredibly shitty p2p serverless online service while changing literally nothing

[–] LuckingFurker@lemmy.blahaj.zone 46 points 10 months ago

We can at least be relatively sure Nintendo wouldn't have been first because they were so fucking terrified of online consoles that they almost had to be dragged kicking and screaming into it at all

[–] Pratai@lemmy.ca 9 points 10 months ago

Nostradamus much?

[–] vaseltarp@lemmy.world 49 points 10 months ago (27 children)

Just don't buy that expensive crap. If people where better at math they would buy PCs instead and we wouldn't have any exclusives.

[–] Zeth0s@lemmy.world 29 points 10 months ago (1 children)

Steam deck is the best option for cost/value

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[–] kool_newt@lemm.ee 44 points 10 months ago* (last edited 10 months ago) (1 children)

This is the story of non-free software. Software was mostly given and traded openly until good 'ol Bill Gates https://en.wikipedia.org/wiki/An_Open_Letter_to_Hobbyists

[–] Blue_Morpho@lemmy.world 9 points 10 months ago (1 children)

Gates had a point. Everyone was spending thousands on hardware but wouldn't spend a little more for Basic. There were free options, they weren't poor ( computer hardware was very expensive in the 70's), but everyone was using Basic without buying it.

It's like today where people will spend thousands for a gaming PC, then complain about Windows when they should be using Linux.

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[–] DarkGamer@kbin.social 29 points 10 months ago (3 children)
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[–] SexualPolytope@lemmy.sdf.org 19 points 10 months ago

This is why I exclusively play indie offline games. Also because my PC is getting old lol.

[–] Default_Defect@midwest.social 18 points 10 months ago

Funny, I remember the playstation's online being dog shit and offline a ton.

[–] WldFyre@lemm.ee 17 points 10 months ago (3 children)

I thought WoW, RuneScape and the like pioneered online subscriptions?

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[–] OrteilGenou@lemmy.world 16 points 10 months ago

I haven't played multiplayer since the PS3 days, before Sony joined the greed bleed

[–] huskypenguin@sh.itjust.works 11 points 10 months ago (17 children)

Is the steam deck a console?

[–] OtisRamflow@lemm.ee 32 points 10 months ago (4 children)
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[–] OrnateLuna@lemmy.blahaj.zone 11 points 10 months ago (1 children)

For the purposes of this conversation I would say yes

Then again I would count the steam deck more as a console than a PC in most scenarios

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[–] 257m@sh.itjust.works 10 points 10 months ago (1 children)

Reject modern gaming, return to quake 3 arena.

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[–] JokeDeity@lemm.ee 9 points 10 months ago

I sleep like shit, but at least I'm happy with my PC.

[–] HiddenLayer5@lemmy.ml 8 points 10 months ago* (last edited 10 months ago)

Video games could have had a single version for the entire world which contains every localization that the user can freely choose between (you know, like every other software with an international market), but Nintendo popularized the geolocking model that other competitors also started using. (And no it's not because it would take too much space, that might have been true in the ROM cartridge days but now most game cards are just overpriced proprietary SD cards with hundreds of gigabytes of storage, and it's not like game studios are particularly conservative with file sizes nowadays.)

Phones also could have had removable batteries and could be disassembled, but Apple popularized the throw it in a dumpster and get a new one model that other competitors also started using.

The tech industry is especially brazen because two thirds of the users literally value convenience and "polish" above data ownership and device repair rights and literally anything else and the other third is just ignored and everyone calls them stuck in the past, paranoid, amish, etc.

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