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I want more games that explore time travel. I think it's perfect for gaming switching things sceneries, people, language...
A game where you play a spider in a variety of environments (forest, city park, front porch, basement, etc) where you control each leg with a different keyboard key, maybe spacebar to jump, hold a back leg to access your web, etc. you have limited energy to move/create web, and you need to build webs and traps to catch bugs.
Half life 3 portal 3 tf3 etc
Not really a game, but playing Minecraft has made me wish for real-world modeling software with a similar first person interface. Select from standard off-the-shelf components, use real-world tools, and craft stuff. Then test it out. I've got ideas in my head for all kinds of stuff, but going from there to an actual model is tedious with standard CAD and modeling software. Why can't I (virtually) take an 8' Douglas Fir 2x4, cut it with a saw, drill some holes in it - you get the idea. I could make something like a shed, then stress test it in a windstorm, pile 4 feet of snow on it, or drench it with rain. Or build a go-kart and see how it would perform. Tweak the design until it does what you want. Make the app user moldable and let the community go wild adding capabilities and virtual materials. Maybe it could eventually generate real parts lists, fabrication data for 3D printers and CNC machines, and assembly drawings.
Medieval Total War meets Crusader Kings. No MMPOG!! Single player or co-op only. Start in an uninhabitted land and lets factions and titles grow organically. Make your own history and make the map as immersive as possible.
A game that captures the feeling of when Arthur Dent crash lands on that primitive planet in "The Hitchhiker's guide to the galaxy" and makes a sandwich. I want The Sandwich Maker.
You crash into this procedurally generated world. All the plants and animals are new every playthrough, and you slowly learn about them through experimentation and from the native population who has never heard of a sandwich and really doesn't do much except eat raw ingredients. When you cook the meat from an animal instead of eating it raw, they all lose their minds with wonder and you become the town's chef.
You harvest wild crops and cultivate better ones. You find ways to use the animal fat and meat and "milk", you find plants that work as food, maybe their seeds are great crushed up with a little water into a paste, maybe you need to dry them out, maybe you need to de-seed them and mix them with another plant to make it taste better.. on and on.
You need to work with the people there to make tools, and together you iterate out exactly what you need.
Eventually you have to find something that matches your randomised flavour pallette for the perfect sandwich. You assemble all the ingredients you've collected, cultivated, or created, with the tools and techniques you and the townspeople have developed, and you take a bite. It's perfect. You win.
i want to first person, in VR frolic in the fields as a small furry animal, along with others MMO. could sweet fun sunshine therapy or watership down traumatic violence or crazy furry social scene.
can i be a young squirrel chasing others around a tree in the lazy afternoon?
A wizard duel game. 1v1. The gimmick is that you have to do the somatic (arm waving) component for your spells to fire. Could work with VR controllers or even a Kinect. The longer your arm travels, the stronger the spell becomes. You, as a wizard, can "create" a list of somatic components and attribute them to an effect, like "fire" or "darkness" or "lightning". By mixing and matching your waving, you could cast a variety of spells with different effects, like a lightning bolt that sets the enemy on fire and engulfs them in darkness. To avoid being hit, you could either finish a counterspell faster, hit the enemy with an appropriately strong spell (at least 1 somatic component less than his current casting) or set up shields that will absorb a number of damage before dissipating.
To make the game fancy, you'd be able to customize your wizard and your wizard tower, both of which would be the centerpieces of the duel. Everything you'd unlock through gameplay, no battlepass bullshit, no microtransactions, no bullshit grind to make it last longer than it should.
A MOBA/RTS hybrid.
As in... You fight on the usual 3 lane DotA style map with towers, jungle, a main base, etc. but you control a small platoon of units you produce from a barracks instead of a champion. Your supply limit starts at 15 but can go up to a small army (maybe a cap of 50) by late game.
Your main form of income comes from killing minions, creeps, jungle camps, towers, etc.
I originally wanted to make it as a StarCraft II custom map but the map editor is more complex than actual fucking game dev software to use.
I want a third person single player Superman game, where Superman is actually as OP as he should be. No squish whatsoever unless kryptonite is involved (and kryptonite would have to be very rare). Because heβd be un-killable and have the edge in almost every situation, the game would have to be pretty creative in order to keep it challenging. And no, I donβt want a Clark Kent journalist simulator. I want to have full 3D flight, invulnerability, super-speed, and everything else. The whole shebang. With some creative storytelling and game mechanics, this could be so awesome.
I want to build various types of orbital and planetary megastructures like Isaac Arthur describes. Ixion has been the closest fix for me, but I want much larger structures than just a Stanford Torus. No idea how Ixion ends yet. But I'd like to see a lot more interior space available, vastly more green spaces, and experimentation with other styles of governance than capitalism. I want to walk and fly around whatever I build, preferably in VR. And while I wouldn't object to the option, I don't really care about fighting in this setting. I just want to build out a Dyson Sphere.
I would love a version of Satisfactory that has the depth and procedural terrain/resource generation of Factorio.
A magical school sim/manager. Imagine how cool it would be to build your own Hogwarts with moving staircases and hidden rooms and passageway, and watch the world of magic come alive as students go about their daily school life.
That, or an actually good AAA Barbie game.
An RPG where all the characters are LLM-powered with their story baked in, so you can actually have a free conversation with them and they'll be basically chatGPT pretending they're an actual real character. Bonus points for it being a VR game.
Next iteration: a game that's generated by an AI while you play it so every playthrough is absolutely completely different.
I can't wait for AI-powered games, to be honest.
Argh tone on the internet- I'm not mad or anything, just wanted to state my opinion since ours are so wildly different, and it's interesting that all of these ideas will have to coexist in gaming spheres.
Speaking strictly as a player, this is the opposite of what I would want in a game. The...intention, I guess, is what I want when I play anything story-driven. Chatting with ai on purpose feels upsetting to me and I think I would feel tricked if I encountered it as a par-the-course kind of thing (knowingly or especially unknowingly) in a game.
But- I haven't encountered it yet, and perhaps it could really, really work!
My dream game has always been a game that combines the most impressive technologies with open ended gameplay. So like impressive modern graphics and; physics and; Red Faction-like destructible environments and; procedurally generated content. All wrapped in a good-enough gameplay package like an RPG or something.
I realize all these technologies come at great trade-offs, but the dream is a good balance.
It's mostly the destructible environments from Red Faction Guerilla that I'd want in other games.
A good mmofps, PlanetSide 2 used to fill that itch, but it has morphed into something unrecognizable.
I want to combine a Fallout game (an open-world RPG with a branching narrative and multiple ways to solve problems, and that actually presents moral quandaries to players beyond "is killing an entire town good...or bad?") with FTL: Faster Than Light (a game in which you play as a space ship, and have to manage targeting and timing of weapons in combat along with shuffling power and crew attention between ships systems...which is also a rogue-like and the "correct" solution to most of the problems you face are randomly selected).
Instead of putting points into stats and skills, I want to hire different crewmembers and buy/upgrade ships systems. And I want to be given a meaningful choice where the consequences are apparent up front.
FTL will present you with a space station overrun by giant alien spiders, and your options are 1. Just leave (no risk, no reward), 2. Send a crewman in to help (Either save the day and get rewarded with fuel, ammo and scrap, or lose a crewmember and take hull damage, this is random every time you get this encounter) or if you have the right equipment/crew you unlock an option to get a guaranteed small reward.
No, give me the choice to send a crewmember to their deaths to save a bunch of civilians, OR keep my crewmember because as captain I'm responsible for his safety, even if it means civilians die.
Let me choose to align with different factions, build a warship or a diplomatic ship or a trade ship. Let gunning down the entire rebel fleet to the last ship be equally as valid a solution as negotiating a trade agreement with the federation or whatever.
Give me a Fallout game with the primary loop of FTL.
A spiritual successor to the Black and White series, but VR. Who wouldn't want to pet your pet mammalian Kaiju before tossing a fireball at the nearest enemy town with a spell gesture just because you can? =D
An Interstate 76 sequel/remake with modern graphics, physics, controls, etc.
The vehicle combat in Cyberpunk 2077 2.0 gave me a bit of a glimpse of that.
Come up with your own ideas EA.
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I'd like a PS1 level graphics elden ring (soulslike but open world) so it could be playable in a web-browser. Hopefully, playable via keyboard only. I'd also wish it were slightly easier so it could be played casually.
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Subspace Emissary sequel. The key aspects are the physics/knockback based combat, multiple characters with drastically different play styles but keep the core smash mechanics (walk, run, roll, jump, shield, parry, grab, directional attacks, special attacks) but have the world navigation be like a metroidvania.
Asynchronous turn based game where each person plays a single character. Like Fire Emblem if all the characters were players.
You wouldn't all need to be playing at the same time, and you could have lots of games going at once. I want that nice slow-burn play by mail feeling for a co-op RPG.
A fighting game where you play an average Greek soldier on his way to becoming a hero.
It starts where you have to kill 5 enemies in a battle and you get promoted. Then you have to kill 10 etc.
You can upgrade your hero and the soldiers fighting under you. So you can choose to become a powerful lone hero or a hero and his men. If you don't kill enough of the enemy you don't advance. But if you go on a rampage and the battle is lost you also lose. Your performance influences the battle. So it might be that holding a bridge is more important than total kills for example.
I want a simulator game like lawnmower simulator, power washing simulator, euro truck simulator, and other games like that, where you plow snow from an area. Seems like it could be fun.
I like plowing real snow but that is fucking exhausting, cold, and can't be done year around.
I have no idea if it would be fun or not but maybe.
There is a game under development that's kinda like the one I want but it's very pre alpha at the moment and I want more areas and less roads. https://store.steampowered.com/app/1536910/Snow_Plow/
I've been cooking up an idea for a smaller style MMO with as few NPCs as possible. It'd take a large skill tree in which you can't possibly put points into everything so people have to specialize and work together. NPCs might fill in jobs while a player is offline like taking sales at the store or unattended crafting but all quests and rewards come from other players. Something unavoidable is that I think there has to be an end or else people either 1) can branch out and become so skilled they don't need other people or 2) stagnate. So after X real world days, an apocalypse happens. Plague, dragon attack, aliens, zombies, blight, pirates, whatever. If you win, you can rebuild and get a benefit before your next go around. If you lose, you migrate to a new place (generate a new map) and try again.
A city builder where you can go into a mode to walk around the city as a pedestrian, or drive the streets, or even fly though/over it.
Sort of like the old "streets of sim city" all those years ago
Parking lot designer. Get hired to design a lot for some kind of business or entity (park, etc) and see how it plays out. Drive thrus, parking garages, stadium events, apartment lots, etc. Basically a city simulator focused on parking.
Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?
Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.
Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?