Oh this is great. I've tried to use SD to generate item art before, but it tends to be pretty hit-and-miss. What tools and workflow did you have here?
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I made it using SD and Krita. I started out just painting big blocks of color, so like bright yellow for the face of the amulet and a darker yellow for the edges. I painted over a picture of an amulet laying on a table just as a guide so the perspective wouldn't be too wonky.
Ran it through with a description of the item and tweaking parameters until I got something that was starting to look like what I wanted. I bring a bunch of iterations into Krita at a time and use layer masks to composite together the parts I like best from each image. Then the result gets kicked out and run through SD some more. Rinse and repeat until satisfied.
The splatter effect is a layer mask on the final image. That was actually done with SD too, just prompted something like "a splat of white paint on a black background."
EDIT: I know there are models and Loras now that are trained specifically around RPG items. I didn't use them for this because they didn't exist at the time, but might be worth looking into!
Great answer, thanks!
Dr. Bright you can't just transfer dimensions and go galavanting with adventurers.
Never anticipated I'd see an SCP reference on my D&D art!
You have to admit it looks a lot like his necklace 😂😅
I love it, I want to acquire this item.
What does it do?
I can't find the source for the original item, I'll have to look again later. But I got the stats from somewhere else.
Without looking, as I recall it allows the player to spend spell slots to get HP back once per day. Can't remember if it's a fixed number or a roll. Kind of a good "oh shit" item.