this post was submitted on 13 Jun 2023
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AI Generated Images

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Art for a unique item one of my D&D players acquired.

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[–] socialjusticewizard@sh.itjust.works 2 points 1 year ago (1 children)

Oh this is great. I've tried to use SD to generate item art before, but it tends to be pretty hit-and-miss. What tools and workflow did you have here?

[–] IanM32@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

I made it using SD and Krita. I started out just painting big blocks of color, so like bright yellow for the face of the amulet and a darker yellow for the edges. I painted over a picture of an amulet laying on a table just as a guide so the perspective wouldn't be too wonky.

Ran it through with a description of the item and tweaking parameters until I got something that was starting to look like what I wanted. I bring a bunch of iterations into Krita at a time and use layer masks to composite together the parts I like best from each image. Then the result gets kicked out and run through SD some more. Rinse and repeat until satisfied.

The splatter effect is a layer mask on the final image. That was actually done with SD too, just prompted something like "a splat of white paint on a black background."

EDIT: I know there are models and Loras now that are trained specifically around RPG items. I didn't use them for this because they didn't exist at the time, but might be worth looking into!

Great answer, thanks!