this post was submitted on 13 Sep 2023
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We are old friends and every year, we spend a weekend in a rented house to play boardgames and drink beer. That's great, but it's always a challenge to pick the next game. Sometimes, the most pushy person simply grabs the privilege.

Simply rotating the game vote does not seem right to me, because there's great variances in game length.

Do you have strategies and opinions? Please tell me if you do.

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[–] Sandra@idiomdrottning.org 9 points 1 year ago (1 children)

Give everyone a paper list of the games on offer.

Everyone anonymously scores each game from zero to five stars, zero means don't wanna play today and five means really wanna play today.

It's OK to mark a bunch of zeroes and just one five, it's OK to give all kinds of scores, it's OK to have several fives or several threes or whatever. It works anyway.

Then gather up these ballots. For each game, count up the stars. For the two games with most total stars, look at all the ballots again but now instead of looking at the number of stars, count the amount of ballots where one of the two games has strictly more stars than the other.

For example let's say Ticket to Ride has 30 stars, Carcassonne has 25, Uno has 24, Caylus has 18, and Dixit has 5. The two finalists are Ticket to Ride and Carcassonne. And then let's say there are three ballots where Carcassone has more stars than TtR, one ballot where TtR has more stars than Carcassonne, and four where they are tied. Carcassonne won.

[–] fathermackenzie@feddit.de 2 points 1 year ago (1 children)

That actually sounds very interesting!

[–] Sandra@idiomdrottning.org 3 points 1 year ago

If you're looking to select more games, re-count the ballots but ignore the game or games that have already won (become selected). Or if people's moods change, redo everything 🤷🏻‍♀️

[–] BigTimePizza623@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

If you have a pushy person deciding the games for the whole group and don't want to take turns picking because of potential game length issues, I can think of 2 simple approaches I could see myself making in this situation:

  1. Pick a random game, perhaps veto-able by majority vote or something in case the game is too long or people don't feel like playing something
  2. Anonymous voting, potentially ranked choice style
[–] Tolookah@discuss.tchncs.de 3 points 1 year ago

I instantly looked up to see if there was a ranked choice app, and there is. https://www.rcv123.org/

[–] gpage@tabletop.social 5 points 1 year ago

@fathermackenzie since our group has an uneven distribution of game ownership, we bring things to the table and the first person to nominate a diverse set of N games (where N is the quantity of players) as a cohort of games starts the process. Then everyone gets to remove one game (the original selecting person doesn't because they defined the cohort) until you have just one title remaining.

That's effectively the "least bad" choice at the time, because people remove the title they least want to play and the remaining game is not the bottom choice. It also means you have to sort of read the audience for what they might go for (e.g. don't pick 5 train games for a mixed group where a disproportionate number don't like train games). Given enough time, everyone will get to define the cohort once.

[–] donio@feddit.de 5 points 1 year ago* (last edited 1 year ago) (1 children)

Everybody submits up to 3 games. Once all the votes are in everybody gets to veto a single game out of all the submissions. And then random pick from the remaining ones.

Another way: everybody submits 3 games and then do an approval vote between all the options. This means that everybody can vote for as many games as they want (no ranking, just a list of games they approve of) and then simply count the approvals for each game.

[–] ryathal@sh.itjust.works 3 points 1 year ago (1 children)
[–] homoludens@feddit.de 2 points 1 year ago* (last edited 1 year ago)
  1. Usually some people bring games to the table.

  2. We talk about what we think of each one (in terms of how much we want to play them and maybe some pros and cons why the group might like it). Games that no one liked (for this evening) are out.

  3. People can say if they do not want to play certain games. They are out as well.

By then we either have only one game left or people start vetoing some more or express strong preferences. As everyone is at least okay with the remaining games, this can be very quick.