this post was submitted on 12 Sep 2023
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[Including "one of the single biggest mistakes" Unity could make] | GameFromScratch.com #Unity3D #GameDev

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[–] Aquila@sh.itjust.works 13 points 1 year ago

What’s to stop someone from artificially racking up ‘downloads’ to maliciously cost devs a bunch of money?

[–] danwardvs@sh.itjust.works 11 points 1 year ago* (last edited 1 year ago)

This is also from their new update:

Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline.

Always online tools and (single player) games are horrible and punish people who have no or limited internet connection. Speaking from experience, not everyone has a wired 1gbps fibre connection.

[–] banana_meccanica@feddit.it 8 points 1 year ago

This is the most crazy shit news. I was unsure to try Unity but now I'm totally sure. Glad to have dodge a bullet of this evil company. I will not login in any hub and I will not to be forced online to use your stupid software.

[–] Aquila@sh.itjust.works 6 points 1 year ago

Wow the lifetime download limit is insane. Foresee not being able to download old unity games in the future

[–] xilliah@beehaw.org 4 points 1 year ago (1 children)

It surprised me to see that the prices go down as there are more installs, it seems a progressive rate makes more sense. But I suppose once your revenue stream is large enough you can just decide to use an inhouse solution and they must balance against that.

What really creeps me out is that this thing has to phone home. Why not just change the revenue sharing calculation based on self reporting?

Most of all this just makes me consider switching over to Godot. I've used it in 2018 and it was impressive back then already. I waste considerable time working around unity's black box every year. I've also made many improvements that I'd prefer to make a pull request for rather than make a separate asset package.

[–] CordanWraith@aussie.zone 4 points 1 year ago

Unfortunately, Godot isn't that great for 3d projects, and Unreal is Epic and therefore not great to support. Really no good option for 3D based indie devs. I've been working on a project for over a year now and I don't think I'll ever be able to release it with these changes, but there's no other appropriate engine.

[–] UlrikHD@programming.dev 1 points 1 year ago

The good news is that hopefully less developers will use that engine for future games. Not sure if it's unique for pathfinder, but the performance is abysmal considering the graphical fidelity it offers.