I'm so happy Godot has vr. I consider the ability to publish to various platforms to be the most important value of an engine, since each device has its own weird little quirks that I honestly don't want to worry about.
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
It’s excellent, and it’s so easy to get started! The engine loads so quickly it really makes you want to make something. They’ve done a really good job with it.
I saw a devlog about a spaceship-horror game with digging mechanics, pretty interesting series
I've used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I've been doing compute shaders in unity, and now I can offer that in my work. For Godot I'm not even sure if it supports them.
Ah nice. I've made my (Libre) project mostly engine agnostic so I could switch it to Godot later.