this post was submitted on 11 Sep 2023
7 points (100.0% liked)

Godot

5888 readers
54 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
top 5 comments
sorted by: hot top controversial new old
[–] xilliah@beehaw.org 3 points 1 year ago (1 children)

I'm so happy Godot has vr. I consider the ability to publish to various platforms to be the most important value of an engine, since each device has its own weird little quirks that I honestly don't want to worry about.

[–] GammaGames@beehaw.org 3 points 1 year ago (1 children)

It’s excellent, and it’s so easy to get started! The engine loads so quickly it really makes you want to make something. They’ve done a really good job with it.

I saw a devlog about a spaceship-horror game with digging mechanics, pretty interesting series

[–] xilliah@beehaw.org 3 points 1 year ago (1 children)

I've used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I've been doing compute shaders in unity, and now I can offer that in my work. For Godot I'm not even sure if it supports them.

[–] GammaGames@beehaw.org 2 points 1 year ago (1 children)
[–] xilliah@beehaw.org 2 points 1 year ago

Ah nice. I've made my (Libre) project mostly engine agnostic so I could switch it to Godot later.