this post was submitted on 11 Sep 2023
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Godot

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[–] xilliah@beehaw.org 3 points 1 year ago (1 children)

I've used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I've been doing compute shaders in unity, and now I can offer that in my work. For Godot I'm not even sure if it supports them.

[–] GammaGames@beehaw.org 2 points 1 year ago (1 children)
[–] xilliah@beehaw.org 2 points 1 year ago

Ah nice. I've made my (Libre) project mostly engine agnostic so I could switch it to Godot later.