this post was submitted on 11 Sep 2023
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Gaming

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My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.

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[–] Maultasche@feddit.de 56 points 1 year ago (5 children)

This Fallout video is one of my favourite occurrences of this issue.

[–] p03locke@lemmy.dbzer0.com 23 points 1 year ago (1 children)

The last one linked in the article was really good, too.

Farewell.

[–] Maultasche@feddit.de 8 points 1 year ago

May you rest in peace.

[–] Everblue@lemmy.ca 16 points 1 year ago

Holy shit my sides. That robot has 0 fucks to give, get slapped.

[–] stopthatgirl7@kbin.social 12 points 1 year ago

That is amazing and I laughed so hard I had tears.

[–] storksforlegs@beehaw.org 5 points 1 year ago

I'm pretty sure I woke up my neighbour laughing at that this morning... holy crap

[–] gregorum@lemm.ee 4 points 1 year ago

This is the first thing I’m reading today, and I think it’s going to set the entire tone for the day. 

Thank you, it’s amazing!

[–] finthechat@kbin.social 35 points 1 year ago (1 children)

I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.

[–] CMLVI@kbin.social 7 points 1 year ago

They have a tiered system where important NPCs can't die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?

[–] TheAlbatross@startrek.website 21 points 1 year ago* (last edited 1 year ago) (1 children)

It's okay, they never have anything interesting or useful to say anyway. They are cardboard cutouts of tropes as deep as the petri dish used to grow their faces.

But it is funny to see three of them walk uncomfortably close to one another in tight, uniform formation before turning simultaneously to look at me and utter forth a generic attempt at local color.

[–] atocci@kbin.social 14 points 1 year ago (1 children)

I used to be an adventurer like you, then I took a laser in the knee.

[–] TheAlbatross@startrek.website 10 points 1 year ago (1 children)

Idk how far you are into the game, but "Skyrim in space" is a shockingly apt reduction of the story.

[–] atocci@kbin.social 9 points 1 year ago (2 children)

I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I'll see if this goes the same way...

[–] TheAlbatross@startrek.website 6 points 1 year ago (1 children)

I'm having some fun playing it, but mostly in customizing my ship and setting up automated production via the outpost system.

The RPG elements feel uninspired and the writing pales in comparison to, say, Baldur's Gate 3, but I feel Larian set a new standard of greatness with their work on the characters and writing there. Starfield feels flat by comparison.

[–] tias@discuss.tchncs.de 7 points 1 year ago

Bethesda didn't evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it's really kind of embarrassing that the exact same issues still remain in 2023.

[–] interolivary@beehaw.org 2 points 1 year ago

I've only finished eg. Skyrim or Fallout 4 both once, but I've got gods know how many zillions of hours in them, especially after installing Sim Settlers 2 for FO4. I like the worlds, I just don't care much about the story and the games don't make me care about the story

[–] Quentinp@lemmy.ca 4 points 1 year ago

Sniping pirates and leaving them sitting in odd poses is oddly sad. Sometimes they freeze in place sitting on a couch or whatever. Low G has some weird stuff going on when you kill someone too, although watching dead bodies slowly float down is a neat touch.