A pretty cool week with some very unique gimmicks on offer. For the Suda enjoyers we also have a Synoid weapon, so that's nice!
As always, I'd love to hear what people have to say about their favourite incarnons.
Offerings this week:
- Boar
- Gammacor
- Angstrum
- Gorgon
- Anku
My top picks are the melee (as always) and the Angstrum, but there are really no wrong choices here.
Boar
Can either use the base, or the Prime, which if memory serves me comes out alongside Mag when she comes back. The Incarnon form turns this into three Amprexes duct taped together, and the evolutions themselves give this incredible power even without shifting it. Has a fairly major weakness in that it is very difficult to charge Incarnon due to the low charge per pellet, and fairly severe spread.
Gammacor
Has a Synoid variant, if for some reason you still have the base and didn't glue it to a stick to make a Heliocor. Interesting concept for an Incarnon in that both modes achieve something different, so it kind of has an altfire with extra steps. Evolutions put the unshifted mode into an absolute powerhouse of a Magnetic beam, although it doesn't chain, sadly.
Incarnon form has a bit going on: it shoots slugs very slowly that embed, suck enemies in (or levitates enemies if you get a headshot), then explode. It deals base Cold and also forced Cold on detonation. I can't remember if it can pull Demos around or not. Bit of an oddball weapon, it feels like a priority killer.
Technically has multiplicative Accuracy, but good luck if you try that build route. Works amazingly with Outburst. Also one of the top Surge weapons, and the Evolution II: Infused Shots has natural synergy if you go that route.
Angstrum
One of the two options this week with Prisma variants, which makes it very appealing. Like the Torid, it also charges off body shots, and like the Torid this means it can self-charge off Blast procs placed by the base form. Blast builds can often shoot once, shift the weapon, and have a full charge by the time it's shifted. Very cool!
This one has a few build routes. You can go Surge and build it Incarnonless with the old "stack multishot and magazine size" meme build, but better this time due to the Incarnon buffs. It also has multiplicative Accuracy, so I personally like to use it as a head deleter since it can achieve a 2.9x multi. And as is more often than not the case, Outburst is a strong option, especially with Avenger. Finally, it has quite a good proc rate, especially when paired with Amalgam Furax, so a classic Encumber build is a strong option.
Gorgon
The other Prisma this week. Also has a Wraith variant. Currently our only LMG incarnon, unless you count the Phenmor.
I'll be honest, I have a bit of an emotional grudge against the Incarnon form. The Gorgon has a very cool augment called Metamorphic Rounds, which is functionally completely useless on the Incarnon. The weapon is good, it just fills me with sadness.
Incarnon mode shoots fireballs that deal Heat, so we once again have a one-mod Blast option for even more crowd clearing! Not much to say, it's just a solid incarnon that deals a lot of damage and looks very cool.
Supra incarnon when though? Make it shoot clouds of homing flak and we're golden.
Theoretically, Zephyr could exploit Funnel Clouds to make Metamorphic Rounds work on the Incarnon form, but also Zephyr with a Gorgon kills everything pretty much immediately, so it's just a mental exercise. Play Zephyr btw.
Anku
A Tenno Labs offering. Scythes are just a great weapon class, and this is no exception. The Incarnon mode's innate perk gives this forced Slash and +3 range.
The one thing I can say against the Anku is that the forced slashes can be a bit of a liability for Afflictions builds, but it's easy enough to play around and prepare. Otherwise this is an amazing blender weapon for Influence spam. Can also be evolved for combo storage, which I always appreciate as a recovering Naramon enjoyer.