this post was submitted on 05 Sep 2024
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After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn't light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title...

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It's only been able to survive purely because of microtransactions...

Then, you look at what most people are playing right now, and it's Skyrim. Above any other game out there, it's Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn't really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it's because every single other title they've released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don't see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it's only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It's unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

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[–] PunchingWood@lemmy.world 4 points 2 months ago (3 children)

I don't really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn't make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.

It also doesn't help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn't even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could've been in Starfield. Yet even entering a small shop or your ship requires a loading screen.

And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with "just buy an RTX4000 card" it spoke volumes about the lack of optimisation that came with that game.

That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can't remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.

Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It's probably why Skyrim is still so popular, because there is that massive collection of mods out there.

[–] 100@fedia.io 1 points 2 months ago

skyrim and fallout worlds being handmade is one thing people look for in their bethesda games and they went with random generation, destroying large part which makes their games unique and lets you ignore their shit main story writing with the often better side content scattered around

its like how they ruined their dialogue system in fallout 4 with the voiced player and limited mass effect dialog wheel when they had a working, superior system to that

[–] Kaboom@reddthat.com 1 points 2 months ago

I frankly can't remember anything from what I played in Starfield

I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig

Like come on, that was obviously the good ending. Why not implement it?

[–] Buttflapper@lemmy.world 0 points 2 months ago (1 children)

Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content.

The budget for Starfield was scales of magnitude larger than No Man's Sky, and will likely never have even half the updates that game did. Bethesda never carries a game that far, not even Skyrim

Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience

Agree, and it's sad they won't even learn from them either. Every single Bethesda release isn't open world. A modder has to make that FOR them. Unbelievable man. That's not even remotely complex, any game developer should be able to figure that out easily, could just go look up one of the already made mods for open world, copy paste, done.

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[–] Tellore@lemmy.world 4 points 2 months ago

Then, you look at what most people are playing right now, and it’s Skyrim.

As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.

[–] NocturnalMorning@lemmy.world 4 points 2 months ago (1 children)

Fall Out 4 was fine, definitely didn't fail. Your expectation of games is way too high.

[–] nemno@lemmy.world 2 points 2 months ago* (last edited 2 months ago) (1 children)

If you ignore game breaking bugs at release, sure.. fine

[–] xhrit@lemmy.world 0 points 2 months ago

every beth game has always had game breaking bugs on release

[–] Aphelion@lemm.ee 4 points 2 months ago* (last edited 2 months ago) (1 children)

I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda's brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it's costs them less to leave their titles unpolished and let the modders fix it.

[–] Virkkunen@fedia.io 1 points 2 months ago

I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.

I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).

[–] capt_wolf@lemmy.world 4 points 2 months ago (1 children)

I strongly disagree. I've had immense fun in every Bethesda game, including Starfield and 76. I've put hundreds of hours into all of their games, possibly over a thousand for games like FO3 and Oblivion. The only one that truly failed to grasp my attention was ESO. My only real complaint about Starfield was NG+. Losing over a hundred hours of collecting and ship/settlement building isn't new game plus. It's a prestige system, and although it makes sense given the ending, it's a shitty way to restart an RPG. Nonetheless, I've still gotten 180 hours out of it. Hell, I just started a fresh game last week and started modding the hell out of it.

With Bethesda, their games are about the fun you make. Sorry if you didn't enjoy the experiences, but maybe some of them just weren't meant for you. Personally, I'm looking forward to ES6 and sinking a few hundred hours into it. If it's a bad game, so be it, but I honestly can't wait to see what they do!

[–] ampersandrew@lemmy.world 4 points 2 months ago

Starfield somehow built a game tailor made for NG+ and not only didn't take advantage of it with their faction system, they also got rid of my favorite guns and all of my currency, which discouraged me from engaging with it at all.

[–] NuXCOM_90Percent@lemmy.zip 3 points 2 months ago (1 children)

I think it is really going to depend on how "media" approaches it.

You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying "Never play Conquest. It has always fucking sucked. Play Rush") which lead to the first year being "Can Dice fix this unprecedented massive blunder and make this game good?".

Or... just look at how everyone danced on the grave of Concord basically immediately.

And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale's themes of courage and ethics in the face of inevitable failure unseamed you.

Starfield was a new IP. It was also a game that was "okay" at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but... so was exploration in Mass Effect and we loved that until the last hour of 3.

But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but...). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4... was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.

TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.

All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just "we make amazingly good games that are missing the last five hours". Starfield being "fine" hurt it, but it was very clear people were desperate for a "real" Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.

But when Avowed hits next year and isn't "Baldurs Gate 3 but on the scale of Skyrim but also better"? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want (TM).

[–] Paradachshund@lemmy.today 1 points 2 months ago

I definitely think FO4 has much better gameplay than 3. I replayed Vegas a while back and while it's an awesome game in so many ways, the gameplay feels archaic compared to 4. You can improve that some with mods but it's never going to feel as good as the native solution.

4 has weak writing, there's no doubt, but it improved on 3 in many ways I think. There are really only a couple areas where I think it regressed. Most others it far surpassed.

[–] ampersandrew@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

Even if they spend $300M making it, they'll likely still make their money back, even in a world where Game Pass exists. I think their tech stack is so ancient that it ought to be thrown straight in the garbage, and they'll get more mileage out of an Elder Scrolls game that's forked from what Obsidian built in Unreal for Avowed. It also sure sounds like, much like studios like Arkane, Rocksteady, and BioWare, they were so high on their previous successes that they couldn't admit to themselves that any decision they made was a bad one. If they can learn from their mistakes and take the L on Starfield (an L that would be considered a W for most other developers), then Elder Scrolls can potentially meet fans' expectations. If they keep making games the way they've always made them without trying to adapt to the times, they'll follow the same path as Fallout 4 and Starfield.

[–] 5oap10116@lemmy.world 2 points 2 months ago

I'd like to think they've learned some lessons from their last few releases but who knows...

[–] boaratio@lemmy.world 2 points 2 months ago

I like starfield.

[–] callouscomic@lemm.ee 1 points 2 months ago

Umm, Skyrim was a huge blunder too and had serious bugs at first.

[–] aluminium@lemmy.world 1 points 2 months ago (1 children)

I think there are two core issues. Their creation engine has struggled to keep pace since the PS4 era and Todd's ego.

The engine part can be fixed by either licensing something else or investing big time to bring that fossil up to speed.

With Todd's ego, I hope Starfield thought him a lesson or they make someone else top dog.

[–] DarkMetatron@feddit.org 1 points 2 months ago

As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.

[–] HubertManne@moist.catsweat.com 0 points 2 months ago

starfield is a blunder???

[–] HeyThisIsntTheYMCA@lemmy.world 0 points 2 months ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

[–] Buttflapper@lemmy.world 1 points 2 months ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

How is this related to Bethesda?

[–] HeyThisIsntTheYMCA@lemmy.world 0 points 2 months ago* (last edited 2 months ago)

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim.

Look at the actual numbers. You're wrong.

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