this post was submitted on 27 Aug 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

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A particularly fun bit:

So then, how about Fortnite on Linux / Steam Deck? Epic Games CEO Tim Sweeney said when it hits "tens of millions of users" that it "would actually make sense to support it". We must be pretty close by now right? Why ignore a platform that's sold multiple millions, and is clearly just continuing to fly off the shelves?

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[–] rc__buggy@sh.itjust.works 126 points 2 weeks ago (12 children)

The article says "no need for steam deck 2". Valve is on record saying they wouldn't do an incremental upgrade, they want to wait until there's a major advance in the available technology.

[–] nichtburningturtle@feddit.org 48 points 2 weeks ago (2 children)

Good. The only thing I imagine as being better, would be a framework like way to upgrade it.

[–] mnemonicmonkeys@sh.itjust.works 20 points 2 weeks ago (3 children)

Or it being 5 years in the future with significantly more efficient SOC's and batteries

That being said, the Nintendo DS's last US patents should expire in November. Maybe they could do a dual screen?

[–] zecg@lemmy.world 18 points 2 weeks ago

Maybe they could do a dual screen?

Homer's car

[–] callouscomic@lemm.ee 16 points 2 weeks ago (1 children)

Why not 3 screens and a rear touchpad and a mic for blowing into and a camera attachment and a detachable keyboard and detachable left and right controls and a side crank and proprietary memory cards with their own screen and....

[–] BlindFrog@lemmy.world 3 points 2 weeks ago (1 children)

Yes to all. Just want to know what I can use the side crank for?

[–] callouscomic@lemm.ee 1 points 2 weeks ago

Winding up your hadouken.

[–] narc0tic_bird@lemm.ee 11 points 2 weeks ago (1 children)

And what would that help with?

[–] mnemonicmonkeys@sh.itjust.works 1 points 2 weeks ago

Are you telling me you don't use multiple screens while gaming?

[–] rc__buggy@sh.itjust.works 8 points 2 weeks ago

That would be absolutely wonderful. If they could somehow future-proof their board design even if you had to have tech skills to replace it, enthusiasts could do it on their own and people who don't want to could take it to the local tech repair shop.

[–] jonne@infosec.pub 45 points 2 weeks ago (5 children)

Even if they were working on it, they wouldn't tell, otherwise a bunch of people would be waiting on the steam deck 2 instead of buying the current one.

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[–] henfredemars@infosec.pub 30 points 2 weeks ago

Valve can be lethargic but they generally know when not to fuck with something that works.

That on its own is quite grand.

[–] Dudewitbow@lemmy.zip 27 points 2 weeks ago (2 children)

because itd be a pain for devs to optimize for a platform if said platform changes too often. one of the benefits of a console is that the platforms life is about 7-9 years so both audience and devs dont have to worry much about having to go through the decision of deciding which generation to support.

it would do a LOT of gen 1 steam deck buyers a disservice if a gen 2 one came out faster and a dev arbitrary targets the newer device as the baseline.

[–] etchinghillside@reddthat.com 6 points 2 weeks ago (1 children)

Once you commit to PC you’re already targeting an ever changing amount of components?

[–] Dudewitbow@lemmy.zip 6 points 2 weeks ago

devs on pc have to decide which set of hardware to optimize for. it's a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.

For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.

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[–] JohnDClay@sh.itjust.works 19 points 2 weeks ago (2 children)

Wasn't the steam deck OLED the incremental upgrade? I thought they did a sight spec bump along with the screen upgrade.

[–] rc__buggy@sh.itjust.works 21 points 2 weeks ago

yeah, but same basic parts. Same APU, smaller node. slightly faster RAM

[–] JohnEdwa@sopuli.xyz 10 points 2 weeks ago* (last edited 2 weeks ago)

Specs are the same, the APU is just now 6nm instead of 7nm which is more efficient and lets it run a few degrees cooler and therefore boost a bit higher without overheating, and the RAM bandwidth went from 88Gb/s to 102Gb/s.

Consensus seems to be somewhere between 5-10% better fps, which means a game that ran at 50 fps might go up to 55, or one that ran at 28 might finally hit 30.

[–] Defaced@lemmy.world 11 points 2 weeks ago

Yep, every competing product, whether it's the rog ally or legion go had to compromise on something and it's usually battery life, which defeats the purpose of having a handheld. I can get close to 4 hours in some games, you can't say the same for the competition putting 1080p VRR panels with high nit values and more powerful GPUs when the SoC itself hasn't reduced in power consumption. I just don't see any compelling reason why valve would make an incremental product like a steam deck pro.

[–] deafboy@lemmy.world 8 points 2 weeks ago (1 children)

If a vendor strangely insist on not working on a new product, it's lying.

In this case it's obvious, considering we already got 2 minor revisions of steamdeck HW.

[–] Cheesus@lemmy.world 2 points 2 weeks ago (1 children)

What are the two revisions? I know of the OLED version but what's the second?

[–] amelore 1 points 2 weeks ago (1 children)

I think they swapped out thumb sticks and fans at some point before OLED? It wasn't a major thing.

[–] deafboy@lemmy.world 1 points 2 weeks ago

Wasn't the new motherboard released even before the OLED?

[–] TropicalDingdong@lemmy.world 2 points 2 weeks ago

If I were them I'd be waiting for ARM based processors to catch up in terms of interoperability layers.

[–] iAmTheTot@sh.itjust.works 1 points 2 weeks ago

Okay, but, they did already do an incremental upgrade.

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[–] Beaver@lemmy.ca 71 points 2 weeks ago (4 children)

It’s ironic that Tim Sweeney is against Linux as it would give Epic more independence from Microsoft. Doesn’t he want to avoid “gatekeepers” like Apple and Google.

[–] oce@jlai.lu 28 points 2 weeks ago

I bet he has a Steve Ballmer like thinking "Linux is cancer" and cannot think beyond his preconceptions.

[–] that_leaflet@lemmy.world 6 points 2 weeks ago (1 children)

They did sponsor/donate to someone who got the Epic Games Launcher working through wine. Don’t remember the exact details and can’t find a link though.

[–] dustyData@lemmy.world 10 points 2 weeks ago

I think it was a one time grant for lutris or something, not Wine. It wasn't out of their good heart or ethical fibre. It was also a one time thing 5 years ago for so little money that it wouldn't cover even a single developer for a single year.

[–] GoodEye8@lemm.ee 4 points 2 weeks ago (1 children)

In his mind Epic doesn't need independence from Microsoft because Microsoft isn't taking a cut of his Fortnite money. Microsoft is bad but Apple and Google take it to the next level. Imagine if Microsoft needed companies to verify their software and with that verification Microsoft can take a cut of every purchase done in that software. So if Steam was verified games sold in the steam software would cost more than opening up a steam website and buying from there. That is Google and Apple in a nutshell. That is actually the case with Twitch subs, they cost more in the Twitch app because of the fee Google adds.

[–] lengau@midwest.social 6 points 2 weeks ago

Valve are one of the major reasons that Microsoft's attempts at the iOSification of Windows failed. Their investments in Linux are directly aimed at preventing what Apple is doing.

Tim Sweeney is a freeloader depending on companies like Valve to protect him from these threats to his company.

[–] AFC1886VCC@reddthat.com 47 points 2 weeks ago (2 children)

The steam deck is user repairable, has very good hardware, is reasonably priced, and has fully customisable software.

Obviously can't speak for everyone but those reasons are why Valve got my custom. Personally I think it's a fantastic device and I can't praise it enough. Buying one was a no brainer for me.

(Apologies if this reads like an ad lol)

[–] helloharu@lemmy.world 9 points 2 weeks ago

I was on the fence for ages over whether it was going to be worth it. Thought I was taking a risk when I ordered the OLED one at release on a whim. It wasn't a risk, the machine is incredible. I love it.

[–] AngryPancake@sh.itjust.works 7 points 2 weeks ago

I'd like to tinker with the hardware but unfortunately it's just not necessary. Love the device

[–] drspod@lemmy.ml 38 points 2 weeks ago (2 children)

He doesn't actually do the calculation required to give an estimate of what that number is.

Going on the stats in the article:

  • assuming that Wukong has just surpassed the revenue of Steam Deck in the chart so we can treat their revenues as equal
  • assuming Wukong price is $49.99 and average Steam Deck price is $500
  • using the stat that 14m copies of Wukong sold on Steam so far

that would imply ~1.4m Steam Decks sold

The article does go on to say:

Keep in mind that by November last year, Valve said the Steam Deck had already sold "multiple millions".

So really this (very rough estimate) is telling us nothing that we didn't know already. The top seller charts are showing exactly what we would have expected to see.

[–] Fubarberry@sopuli.xyz 24 points 2 weeks ago (1 children)

The top seller chart only covers around 2 weeks of time if I recall right, and the Steam Deck has been near the top of it for years now.

[–] drspod@lemmy.ml 17 points 2 weeks ago

So that would make it 1.4m in the last two weeks which makes a big difference.

It would have been nice for the article to actually discuss these specifics. I'm not sure what we're supposed to take away from it.

[–] prole@lemmy.blahaj.zone 1 points 2 weeks ago

I think Wukong is $60 ($70 for Deluxe). At least the was the PS5 price.

[–] Stanley_Pain@lemmy.dbzer0.com 9 points 2 weeks ago

They're selling well but I don't think they're in the tens of millions sold

[–] figjam@midwest.social 9 points 2 weeks ago (1 children)

I love my steam deck much more than I thought I would.

[–] figaro@lemdro.id 2 points 2 weeks ago

Same. I'm playing a ton more games I had previously just sorta forgotten about.

[–] QubaXR@lemmy.world 6 points 2 weeks ago (2 children)

All this assumes the top selling list is automatically generated based on sales data and not human-curated like most "top/trending" lists on many platforms.

[–] monkeyman512@lemmy.world 5 points 2 weeks ago

I think it is reasonable to assume Valve will leverage automation heavily. Why pay someone to update that list when a script could do it?

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