this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] somnuz@lemm.ee 6 points 3 months ago (1 children)

This is a fantastic timeline if you want to go into details.

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[–] rustyfish@lemmy.world 6 points 3 months ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

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[–] cyberpunk007@lemmy.ca 6 points 3 months ago (2 children)

Souls games. Popularized invasions.

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[–] SatansMaggotyCumFart@lemmy.world 6 points 3 months ago (5 children)

Skyrim for the horse armor dlc.

[–] chiliedogg@lemmy.world 6 points 3 months ago (1 children)

I remember them having a sale on Oblivion DLC one time where the rest of the DLC was half-off, but the horse armor was double.

Oblivion was weird on DLC. Knights of the Nine was pretty good, and Shivering Isles was amazing. But they also had bullshit stuff like Horse Armour.

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[–] RightHandOfIkaros@lemmy.world 6 points 3 months ago (3 children)

Metroid, which spawned more than half of all indie games.

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[–] drphungky@lemmy.world 6 points 3 months ago (1 children)

DOTA popularized and also invented the battle pass mechanic.

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[–] Duamerthrax@lemmy.world 6 points 3 months ago (5 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[–] BigLgame@lemy.lol 5 points 3 months ago (6 children)

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

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[–] DerArzt@lemmy.world 5 points 3 months ago (1 children)
[–] Senshi@lemmy.world 5 points 3 months ago

*rogue Roguelike

Though rougelike certainly sounds like an interesting genre too 😉

[–] Lemminary@lemmy.world 5 points 3 months ago

The Sims for the scrub-the-toilet mechanic.

[–] OttoVonNoob@lemmy.ca 5 points 3 months ago

I'm surprised I haven't seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

[–] corvett@lemmy.world 5 points 3 months ago

Note: read "first" as "first popular/important", not just for this thread but for most conversations across media like this.

Spelunky was the first "Roguelite" that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off "monster collection" as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

[–] resetbypeer@lemmy.world 5 points 3 months ago

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

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