this post was submitted on 01 Aug 2024
79 points (97.6% liked)

PC Gaming

8547 readers
497 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
top 10 comments
sorted by: hot top controversial new old
[–] TommySoda@lemmy.world 32 points 3 months ago (1 children)

Laying off 17% of your staff right before a big DLC is released? I don't need to tell you that it won't be the employees getting a raise or bonus. That would be silly to pay the people that actually make the game more money.

[–] Dark_Arc@social.packetloss.gg 4 points 3 months ago

The big dlc has been out for months(?)

[–] psvrh@lemmy.ca 30 points 3 months ago (2 children)

There's a few things going on, here

  • A lot of leaders are using layoffs as a flex on workers that got raises post-2020. There's a lot of "they need to know their place" language in boardrooms, and not just in this industry.
  • I'm assuming this gets them out of paying company-performance-based bonuses, as well as PTO and leave for people who were looking forward to a post-crunch break.
  • AI. Executives, especially in creative fields, are salivating over the kinds of headcount reductions AI can provide.
  • There are some relatively forward-thinking leaders who are looking at the economic landscape and figuring they need to conserve cash. Not say that's the case here, but it's a reason that some companies that aren't run by utter assholes are citing.

As someone who's been a Bungie fan since Pathways into Darkness (yeah, I'm that old) this makes me sad in a way that only the sale to Microsoft had managed.

[–] tacosanonymous@lemm.ee 25 points 3 months ago (1 children)

To me, Bungie died a long time ago. The initial core imploded and they have just been awful in their pursuit of "success."

[–] sem@lemmy.blahaj.zone 11 points 3 months ago (1 children)

Bungie used to have culture.

Weird, sometimes cringe culture in hindsight. But they used to be cool.

I don't know what happened but it was probably the search for more money instead of making something they could be proud of.

[–] psvrh@lemmy.ca 5 points 3 months ago (1 children)
[–] sem@lemmy.blahaj.zone 2 points 3 months ago

THANK GOD IT'S YOU

[–] oyo@lemm.ee 3 points 3 months ago

As a teenage Mac gamer in that time, I think I legitimately cried when Bungie sold out to MS.

[–] rustyfish@lemmy.world 25 points 3 months ago

These tweets read horrible. What a punch in the gut. And somehow it gets worse when Bungie lays off an employee days before maternity leave.

[–] Jax@sh.itjust.works 9 points 3 months ago* (last edited 3 months ago)

Bungie splits from Activision.

Releases Shadowkeep.

Shadowkeep: is awful.

Releases Beyond Light.

Marginally better with graphical improvements, but sunsetting content you paid for - so still pretty bad.

Releases Witch Queen.

Witch Queen is much better than both Shadowkeep and Beyond Light. Great ground floor, seemingly a starting point after the Activision split debacle.

Lightfall

Not only did Lightfall happen, we learned that most of the good content in Lightfall was purposefully removed from Witch Queen because they didn't want to 'overdeliver'.

Have not played Final Shape, don't know anything about it - mainly because I had enough of the game after the above. Bungie has been a terrible company for years. Do their devs deserve death threats for it? Absolutely not. Does the company deserve to crash and burn? Abso-fucking-lutely.