this post was submitted on 12 Jul 2024
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Video Game Art
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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.
This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.
The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.
- All rules of the parent instance apply. That is, sopuli.xyz
- Include the name of the game your post is associated with in the post title.
- If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
- MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
- No generative AI art.
Also check out:
- !gameclub@sopuli.xyz
- !photomode@feddit.uk
- !vgartwork@lemmy.zip
- !patientgamers@sh.itjust.works
- !linux_gaming@lemmy.ml
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I’m glad they went with the more realistic and less sexified version. Aloy is an absolute gem of a character, and having her be less of a normal person wouldn’t have fit nearly as well with the overall vibe.
(That said I’m not sure how to feel about the Lego version..)
This is hardly sexified. The game simply went photorealistic instead of stylized.
The only difference here IMO is a thinner build and cartoony cutesyness. The Aloy we got was given the prerequisite build of a rock-climber, and was definitely made more stoic in demeanor.
The armors are basically one to one.
You say stylized, but it’s the same thing. The posture on the right isn’t even possible for humans.
I stand by what I said tho, the realism did a lot more for the series than “stylized” would have.