this post was submitted on 05 Jul 2024
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[–] jjjalljs@ttrpg.network 11 points 4 months ago (1 children)

Reasons why I like systems that have rules for this sort of thing.

"Sure, you can torture the captive. That's a rank 8 check against Violence, so go ahead and roll. Oh, you don't want to risk any mechanical consequences for your horrible actions? Ok then"

I feel like there's a lot of overlap between powergaming min/maxers and war crime doers. It really keeps players in check without having to resort to hand wave-y deus ex machina like "it turns out the bartender is a level 20 barbarian lol"

[–] TimewornTraveler@lemm.ee 5 points 4 months ago (1 children)

rank 8 check against Violence? huh

[–] jjjalljs@ttrpg.network 1 points 4 months ago

That's from Unknown Armies (2e). A great game with a great rulebook. It really made me think about some assumptions I'd been making about how games work.