this post was submitted on 21 Jun 2024
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[–] AbidanYre@lemmy.world 13 points 4 months ago (1 children)
[–] shadearg@lemmy.world 9 points 4 months ago* (last edited 4 months ago) (2 children)

40MHz is plenty for doom.

Ew, no. Even 386DX-40 is terrible for Doom:

Doom timedemo 386 DX 40 MHz DOS PC

486SX-33 is certainly playable, but you really want 486DX2/66:

Doom Timedemo - 486DX2/66MHz

Edit: grammar

Edit 2: These videos are accurate, btw. I upgraded from 386SX-25 to 486SX-33 just for Doom while my friend got the 486DX2/66 Packard Bell. Envy.

Edit 3: My memory forced me to go back and properly designate the models.

[–] MacNCheezus@lemmy.today 2 points 4 months ago

Can confirm. My dad had a 386DX-40 when I got my hands on a copy of Doom, and it was a fucking slideshow at best.

[–] AbidanYre@lemmy.world 1 points 4 months ago* (last edited 4 months ago) (1 children)

I had a 386sx@25MHz too and I don't remember it being that slow. Unless that demo has the detail cranked up to high or something like that. Although, like that first commenter I had a math co-processor, so maybe that helped.

Or maybe my memory is off and I made the window tiny.

[–] shadearg@lemmy.world 2 points 4 months ago* (last edited 4 months ago) (1 children)

Are you sure you didn't set low-detail with the viewport cranked way down? I played it on the same model ~~with a math co-processor~~ and it could not handle high-detail and the large viewport in the video.

Edit: I'm fairly certain I had a math co-processor, but I'll defer to you on this detail just in case. That would certainly make a sizeable difference.

[–] AbidanYre@lemmy.world 2 points 4 months ago

I think the detail level made a pretty big difference. I definitely ran it in low and kind of forgot that high was an option, but the shotgun animation in that video is bringing up some traumatic memories.