this post was submitted on 07 Jun 2024
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[–] BorgDrone@lemmy.one -5 points 5 months ago (1 children)

I don’t play old games. I don’t even play PS4 games on my PS5.

I have no other use for a desktop PC.

[–] jjjalljs@ttrpg.network 4 points 5 months ago (1 children)

You're not going to play any of your PS5 games in 5-10 years? You're happy with some of your games aging out of your library?

You do you, but you might be an outlier.

[–] BorgDrone@lemmy.one -1 points 5 months ago* (last edited 5 months ago) (2 children)

You're not going to play any of your PS5 games in 5-10 years?

No, I only ever play through a game once. After I finish the main campaign I’ll never touch it again.

Why would I play a game I already played when I could play a new game instead?

[–] VoterFrog@lemmy.world 1 points 5 months ago (1 children)

Sounds like what you enjoy are shallow, linear story games. To each their own, of course. Glad you're happy with what PS5 offers you in that regard. But the industry has a lot more to offer than that.

[–] BorgDrone@lemmy.one 0 points 5 months ago (2 children)

How are story games shallow? They are much deeper than the next generic multiplayer shooter. I happen to like stories in all forms, books, movies, series and video games. Video games are unique in that they allow you to be part of a story. For me the story is the single most important thing of a game. Often I simply play games on easy or story mode, mainly to keep up the pacing of the story.

[–] VoterFrog@lemmy.world 2 points 5 months ago (1 children)

I never said story games are shallow. But if the games you like are ones where you can feel like you've experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.

[–] BorgDrone@lemmy.one -1 points 5 months ago (1 children)

Even a great movie is worth watching multiple times of its story has any appreciable depth.

That sounds more like a you problem.

[–] jjjalljs@ttrpg.network 2 points 5 months ago

I guess it's possible you are correct and like the bulk of people who have ever studied film, literature, and art more generally are wrong. That seems unlikely. More plausible is that it's common for people to experience a given work multiple times and get different things out of it.

That's not even accounting for the "Reading Lear as an old man hits differently than reading it when I was a teenager" factor. That is, who you are changes over time and that affects how you experience art.

[–] Jarix@lemmy.world 2 points 5 months ago

You misread that. Sounds like you are being defensive.

They are saying the person likes the ones that ARE shallow.

[–] jjjalljs@ttrpg.network 1 points 5 months ago (2 children)

Roguelikes.

Roguelites.

Chess.

Deck builders.

More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).

And also more broadly, games with different mechanical choices (eg: many RPGs).

There's also games where the process itself is fun (eg: Tetris).

Also, as many humans have imperfect memory, after enough time has passed a game may feel fresh playing it again. It may also land differently playing it at a new stage in life.

[–] BorgDrone@lemmy.one 1 points 5 months ago (1 children)

Roguelikes.

Roguelites.

Chess.

Deck builders.

Not my cup of tea.

More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).

I kinda like it that it makes my decisions in the game more impactful. If you're going to go back and play the other option anyway, then it kind of makes the decision meaningless.

[–] Jarix@lemmy.world 2 points 5 months ago
[–] anguo@lemmy.ca 1 points 5 months ago (1 children)

I hâte to agree with the other person here, but I'm a big roguelike fan and I rarely dust-off one that I have played before. I go through a period where I play a game quasi-exclusively until I burn out, then I will probably never touch it again.

[–] jjjalljs@ttrpg.network 1 points 5 months ago (1 children)

I don't think that's especially common for roguelikes. I played a lot of crawl: stone soup and it was pretty common for folks to go for a win with every species, god, and class.

[–] anguo@lemmy.ca 1 points 5 months ago (1 children)

I would still do that, to an extent. But not if I've stopped playing that game for months.

[–] jjjalljs@ttrpg.network 1 points 5 months ago (1 children)

Out of curiosity, what about games that update? Crawl gets a new release like every six months where they often make big changes. New gods, species, other changes (like when they removed food, or added shapeshifting talismans)

[–] anguo@lemmy.ca 1 points 5 months ago

Hmmmm. Not sure I've been in that situation too often. But honestly, as a young parent, my gaming time is very limited. Even if there is an important update to a game I've played in the past, chances are I've got my eyes on another game I've been waiting to play instead.