this post was submitted on 03 Jun 2024
8 points (100.0% liked)

Fully Automated RPG

94 readers
2 users here now

This community is for discussing solarpunk tabletop gaming, organizing games, and sharing questions, new content, and memes.

For more info visit fullyautomatedrpg.com.

founded 10 months ago
MODERATORS
 

Between the large swaths of rewilded land in Fully Automated's setting (which is protected from any permanent development/dwelings) and the general availability of high tech stuff, I could totally see slow, wandering, nomadic houses being a thing (for good or ill, depending on who in the setting you ask).

you are viewing a single comment's thread
view the rest of the comments
[–] JacobCoffinWrites 2 points 5 months ago* (last edited 5 months ago)

Yeah, similarly, I don't see it as terribly practical, but it does feel like something that would fit the setting's high tech, endless Saturday. I could picture hermit-ish nomad types on a long term camping trip who like knowing they'll wake up a mile down the road, or just someone trying to get around the 'no permanent structures ' criteria in a beautiful spot by having it take one step every two weeks.

I think these things have potential for drama and disagreement, which might make them useful to DMs. You could build a story around a convoy of them and the locals trying to stop or divert it, or a mystery around why they keep falling into this one canal. Or it could just be neat flavor text for a character they interact with.