this post was submitted on 26 May 2024
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[–] ampersandrew@lemmy.world 12 points 5 months ago (1 children)

Release windows can make or break a game, and they were counter programming Starfield, which they expected to be a bigger deal. I would interpret "a bit of crunch" to be a few weeks rather than the several month death march you hear about in game development all the time.

[–] dsemy@lemm.ee 1 points 5 months ago (1 children)

IMO crunch has no excuse; it is a decision that benefits the business while hurting the workers.

"A few weeks" of crunch translates to hundreds of extra working hours.

[–] ampersandrew@lemmy.world 4 points 5 months ago

I agree, it does, and it does. In many cases it's necessary for the survival of the company once you've committed to release dates and marketing expenses. Larian ought to have enough cushion for their next project that requiring it makes even less sense.