this post was submitted on 11 Jul 2023
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DnD Homebrew
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I like the flavor of this but feel PAM is still abit better as the bonus attack will always be there. With this, you substitute your attack which would be very situational and rarely used when a class gets two attacks.
Yeah, the Barrage feature is likely not as good as PAM bonus attack, but it might be better for some (classes without Extra Attack, or classes that have a lot of competition for bonus actions). So I'm okay with that, I think (though I'm open to tweaks).
I’m a fan of the +1 def, maybe add the AoO from PAM when entering range? It would bleed into PAM though..
Yeah, I want to avoid stepping on PAM (as a character could get both feats, in theory).
I'd consider something different: maybe an option to attempt to trip an opponent who misses you with a melee attack (sort of like a sidestep and trip with the quarterstaff).