this post was submitted on 14 May 2024
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Helldivers 2

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[–] Zikeji@programming.dev 7 points 5 months ago (1 children)

How do the spawn rates work? I usually just put a path that has me doing all objectives not focusing on the main or sub in particular.

[–] Cyv_@lemmy.blahaj.zone 16 points 5 months ago (2 children)

The main thing is as you complete main objectives the spawn rate of patrols goes up. Finishing the main obj basically halves the time between random patrol spawns. Main obj should be left for last so you arent swamped during side stuff. Also around halfway down the fabricators or bug holes clearing side objs will also reduce the patrol spawn timer.

It logically doesn't make sense but it serves the purpose of making the mission feel like it gets harder over time and extract serves as the grand finale of chaos.

[–] Lith@lemmy.sdf.org 12 points 5 months ago

This kind of makes sense from a balancing perspective. Once you complete the main mission, you can't fail it anymore, even if you fail to extract. This stops the player from rushing the objective so they can clear the rest of the map stress-free. So you either risk failing the operation or have a much harder time exploring. Completing side objectives as you move along the main objectives seems like the ideal play with these mechanics, and I feel like that's the most intuitive way to play, anyways.

[–] jballs@sh.itjust.works 10 points 5 months ago

I think completing the last main objective increases the enemy spawn rates by close to 4x. So if you're looking to find samples or do side objectives, completing the main objective first cranks the difficulty up significantly