this post was submitted on 09 May 2024
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[–] taladar@sh.itjust.works 14 points 6 months ago (2 children)

Maybe you should take your own advice, according to https://www.statista.com/statistics/297533/sony-sales-worldwide-by-business-segment/ for the latest available year there (2022) the business segment "Game and network services" is only around 26 billion out of 88 billion total.

[–] Kelly@lemmy.world 9 points 6 months ago* (last edited 6 months ago) (1 children)

The sale figures are a bit misleading as the different sections also have different costs (sales make games look more important).

The corporate reports are archived here, and the equivalent per-section breakdown is on page 37 of the 2023 report.

https://www.sony.com/en/SonyInfo/IR/library/corporatereport/

When comparing operating revenue (i.e. profit) the breakdown is:

section billion yen
games and network services 250
music 263
pictures 119
entertainment technology & services 180
imaging & sensing solutions 212
financial services 234
other 17

So it looks like they made a little more profit from music that year.

[–] shinratdr@lemmy.ca 5 points 6 months ago
  1. Revenue is not profit.
  2. Gaming is by far the biggest bar in that graph.

I stand by my point.