This kind of makes sense they have been using the term uncontested for a decade now.
Its surprising they have taken the trademark earlier.
This kind of makes sense they have been using the term uncontested for a decade now.
Its surprising they have taken the trademark earlier.
They've opened up the licence lately.
Over the last 5 years we've seen games developed not just by Traveller's Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.
I would propose Jurassic Park: Rampage Edition, its more of a Jurassic Park inspired kill frenzy than a coherent game but I had a lot of fun with it.
Not at random retailers anywhere in the world, but yes, if you get the same quality story for a third of the launch price, that matters.
I was comparing the Australian PSN prices, I assume ratios are probably similar across other regions but couldn't be bothered checking.
I'm a bargain hunter as much as the next person but I want the annual Narrative award to go to the game with a 9/10 story, not the game with a 8/10 story and 4/10 price.
Last year the nominations for Best Narrative were:
On my local digital shop front Phantom Liberty was au$45 while Spider-Man was au$125. Should Phantom Liberty be given an advantage because it is priced at only 36% of its competition? I feel like those commercial value considerations might be appropriate for a review but for an annual Best Narrative award I want it to go to the Narrative that is actually Best.
That said if they added a best value in gaming award I would would be happy for them to consider games or hardware that offer significantly more value than their price would imply.
OP might want to play around with everynoise.com.
For Wide Eyes it lists one of their genres as instrumental djent, then they offer a sample of each artist that is also tagged with that genre.
It can help explore a niche further or discover adjacent niches.
The Game Awards aims to recognize the best creative and technical work each year, irrespective of the format of that content’s release. Expansion packs, new game seasons, DLCs, remakes and remasters are eligible in all categories, if the jury deems the new creative and technical work to be worthy of a nomination. Factors such as the newness of the content and its price/value should be taken into consideration.
Its a bit weird but I can understand their starting argument that they are reviewing works on their creative and technical merits (the actual format is incidental) but then they shoot it all down by saying price/value is taken into consideration.
If rockstar and grove street games are distancing from each other the latter probably needs to rebrand.
It all makes sense when someone explains it but the minute I walk away my general impression of magic can be summed up by ProZD's cow videos.
https://youtube.com/playlist?list=PLlE9kZJTsDtYqR2lEuWZkyKvfbTN3b6OQ
It had different names depending on publisher/region:
Little Big Adventure [...] was published in Europe by Electronic Arts, and by Activision in North America, Asia and Oceania under the name Relentless: Twinsen's Adventure.
I was a sega kid so I played the monster land / dragons trap fork of the franchise that introduced what we would now call ARPG and metroidvania elements.
I thought the Nintendo side of the industry was playing the Adventure Island reskin? I'm surprised to see a Wonder Boy based on the OG mechanics on SNES.