this post was submitted on 29 Apr 2024
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me_irl
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Oh, the lore was another thing that bothered me. For example ghouls now need a drug to not turn feral, the brotherhood being changed completely from what they were in Fallout 1, 2 and NV to some kind of pseudo religious faction that treats its members as completely disposable and Shady Sands just got bombed randomly so the NCR just doesn't exist now.
To me it felt like the show was incredibly liberal with the lore or was just familiar of the lore in Fallout 4 and none of the rest of it.
I think thee medicine is preventative, basically if ya start turning you take. The brotherhood have different culture between chapters, imagine working under Elijah from new vegas. I believe it was Chris Avalon who said he wanted to nuke the NCR if he did another game, so this is at the very least an idea thats been floating around.
From the interaction between the cowboy and his friend that turns into ass jerky it seemed like every ghoul needs it but even if that's not the case turning feral was always inevitable once you showed signs in previous media. This drug has never been mentioned.
From what I remember the only chapter that has been different was the Fallout 3 one. New Vegas was a return to how the brotherhood previously was. Xenophobic, terrified of anything outside the brotherhood and very insular while treating anyone inside the brotherhood as invaluable. Fallout 4's brotherhood was closer to what they were in the first games until they rolled in and started conquering everything, which was very weird.
Nuking Shady Sands is fine if it works in the lore but the why and how is completely waved away. If the enclave had nukes they would have used them already. It feels very forced, like Bethesda wanted to get rid of previously established canon but they did it so poorly it conflicts with their own canon too.
If you finish the show they explain why Shady Sands happened.