this post was submitted on 25 Apr 2024
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This isn't a great take IMO.
Why does Bethesda have to be obligated to ensure third party mods work on their game after an update? Isn't that the job of the mod author to ensure their mod is compatible with the latest update? How is this any different from how any other game with mods has ever worked, ever?
Would it be nice? I guess, but it would require Bethesda to get every mod for the previous version and test for compatibility with the new update before they release their update. That's a ridiculous request.
The thing is, modders are Bethesda's most die-hard fans, and Bethesda games have some of the largest modding communities in the world. Many of these modding projects have taken an extraordinary amount of effort from an extraordinary amount of people. For them to not communicate and work with the community at all is a big slap in the face because modders have given people a reason to continue purchasing their games and keeping their business relevant.
Is Bethesda obligated to work with modders to try and help with backwards compatibility? Not legally, no. But their lack of effort is rightfully leaving a sour taste in many people's mouths.
To your last point, I'm sure you didn't mean it intentionally but that is a straw man argument; nobody is claiming that every single mod needs to be compatible with Bethesda's updates. However, if Bethesda at the very least communicated and worked with the community even a little bit, they could make the task of updating mods substantially easier. Instead, they chose not to, and now countless of hours of work will be wasted because so many people will not find it worthwhile to update their mods to be compatible with the new version. It's extremely unfortunate.
The game was complete a decade ago and modders are the ones that actually finish the game for them. Bethesda absolutely owes modders, specifically teams like the script extenders, some support and respect.