this post was submitted on 22 Apr 2024
99 points (100.0% liked)
tails: A Place for Mastodon Posts
355 readers
1 users here now
A virtual community
Posts from Mastodon users, featured natively in a community, so you can view them without the need for them to be re-hosted or screenshoted, and reply to the original author and Mastodon respondents if you wish.
Has so far included content from Warsandpeas, Mr. Lovenstein, SMBC, Loading Artist, Low Quality Facts, nixCraft, ElleGray, and other interesting or provocative stuff I've random'd across on Mastodon.
Supported:
Comments & Upvotes
Unsupported:
Posts, Downvotes, & PD's Automod
founded 10 months ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I’ve been tinkering with a roguelike in Rust (just to have an excuse to work on something in it) and project ideas do seem like that all the time.
My usual planning goes like:
I should work on my game a little!
What if I rewrite this helper library to be more efficient and specific to my needs?
What if I reimplemented the game with a custom Vulkan renderer? I can fork one of the gfx subprojects?
What if I wrote an OS for my game?
What if I invented a new computational model to express my game’s ideas? First I’ll need a memory allocator…
What if I added mouselook support?