this post was submitted on 22 Apr 2024
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[–] AngryCommieKender@lemmy.world 8 points 6 months ago (2 children)

Space Exploration wasn't made to be fun or rewarding. That's just an exercise in masochism

[–] yokonzo@lemmy.world 4 points 6 months ago (1 children)

They're actually making an official space exploration expansion coming later this year

[–] AngryCommieKender@lemmy.world 3 points 6 months ago (3 children)

Hopefully someone reigns in the dev with his random number generator fascination

[–] Moneo@lemmy.world 1 points 6 months ago

Spoiler: they didn't

There's an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn't seem that annoying and completely optional.

[–] DragonTypeWyvern@literature.cafe 1 points 6 months ago

What if they already were?

[–] yokonzo@lemmy.world 1 points 6 months ago (1 children)

I don't understand, was the dev trying something weird?

[–] AngryCommieKender@lemmy.world 1 points 6 months ago (1 children)

They made all the endgame products based on chance. You'd set up the reaction and there was like a 96% chance you'd get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up

[–] yokonzo@lemmy.world 2 points 6 months ago

Oof, in a game about maximizing efficiency that's a weird choice

[–] stufkes@lemmy.world 4 points 6 months ago (1 children)

I thought that was Pyanodon. SE is good but can be frustrating with the weir pacing of the space sciences.

[–] AngryCommieKender@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

Endgame everything is based on random chance, to the point that Nilaus "ended" his playthrough by saying, "Well, technically I've won, but I'm not going to run this for however long it takes to actually get the few components I need."

Nilaus actually finished his Pyanodon run.