this post was submitted on 07 Jun 2023
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Creative
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Bit of a different vibe but I've been slowly working on making a game prototype in a new-to-me engine. As you can see, the UI is giving me some trouble!
What engine?
Godot (specifically Godot 4). I'd always used Unity up until now but it's just getting far too slow and frustrating to use.
It's funny. I'm a hobbyist game tinkerer and moving from Unity to Godot. I started using Unity 11 years ago, and today I just find it bloated and invasive. Godot 4 is easier and more powerful than the old Unity I fell in love with.
Yeah it honestly makes me sad, I remember Unity seeming like a world of opportunity when I first started but it's just ridiculous these days. Godot gang high five!
(also come and chat with us in !gamedev@lemmy.blahaj.zone, yes I know I'm a shill but how else are people gonna find communities :D)
Yeah, UI containers are a little weird in Godot. Maybe a center-container (https://docs.godotengine.org/en/stable/classes/class_centercontainer.html) as parent node would help?
I'll give it a go, thanks! Am still very much at the stage where I don't even know what my options are so I'm just browsing through the node list and trying things at random. This is how we learn! 😆
(p.s. if you're a fellow gamedev, come join us at !gamedev@lemmy.blahaj.zone)
Trying things at random with a healthy amount of 'git reset' is my go-to learning strategy. And, thanks for link! (just joined)