this post was submitted on 05 Jul 2023
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I feel like the appeal of this game moved to Deceive, Inc. The devs appear to use data from player movement to progressively make the NPCs unpredictable. So, people will see a character start, stop, suddenly change direction, and hit a wall. So, they shoot them - and it will turn out to be a genuine NPC.
Huh. It seems dramatically different. I watched some solo of it and it's not drawing me in like Spy Party did. I think the simplicity is part of what I liked about it. Deceive looks like it regularly devolves into little shoot-and-run matches. An FPS with a spy gimmick (which is cool, but I hate FPS games)