this post was submitted on 08 Apr 2024
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Linux Gaming

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[–] Grangle1@lemm.ee 45 points 5 months ago (9 children)

I've seen numerous games in my library that were formerly native switch over to supporting Proton and abandoning the native port. I get that it cuts down on needed time and effort to maintain and we can still play on Proton, but I would really prefer native if there is the opportunity.

[–] diwen@techhub.social 17 points 5 months ago (1 children)

@Grangle1 @mr_MADAFAKA The way things are going, one could make the argument that Proton is sort of native if you squint hard enough.

[–] KindaABigDyl@programming.dev 11 points 5 months ago* (last edited 5 months ago)

The way I like to think about it is that Proton essentially provides a standard, stable API across both Windows and Linux for gaming (Win32). We typically talk about it as a translation layer, and it is, but also to some degree it's also "here's an implementation of Win32 for Linux."

If game devs can, say, buy a steam deck and know their game works on it, that means it's gonna work on other steam decks and probably most Linux machines. It's making it easy for devs to test and develop for Linux, even if it's not really "on Linux." Copy the Windows files to the steam deck, run your release checklist, and you're good to go.

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